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Do druids and rangers make the wilderness too freindly?
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<blockquote data-quote="Wiseblood" data-source="post: 6039254" data-attributes="member: 42437"><p>Right you are about party members. </p><p></p><p>Something that has been pointed out by the storm in NE U.S. Is that sometimes weather can have a lasting impact. It can wash out roads, render mountains impassable and displace denizens the list goes on.</p><p></p><p>I posed the question because, I felt that, I had been too easy on players due to party composition. Overlooking the RP opportunities of wilderness travel. IMO wilderness, not roads and trails near settlements, wilderness should be as dangerous as a dungeon. </p><p></p><p>Wilderness in most games is made less dangerous by virtue of the fact that specific injuries are usually off the table. Illness is also often overlooked, because dysentery isn't particularly heroic or iconic to fight. Starvation and exposure can be dramatic in movies but in TTRPGS they are more like nuisances to be avoided or ignored if you pack you bags correctly. This forces GM's to lean more on weather, monsters or geological events. Add in rangers or druids to the mix. They alleviate just about everything except monsters and they do it all with one skill check.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 6039254, member: 42437"] Right you are about party members. Something that has been pointed out by the storm in NE U.S. Is that sometimes weather can have a lasting impact. It can wash out roads, render mountains impassable and displace denizens the list goes on. I posed the question because, I felt that, I had been too easy on players due to party composition. Overlooking the RP opportunities of wilderness travel. IMO wilderness, not roads and trails near settlements, wilderness should be as dangerous as a dungeon. Wilderness in most games is made less dangerous by virtue of the fact that specific injuries are usually off the table. Illness is also often overlooked, because dysentery isn't particularly heroic or iconic to fight. Starvation and exposure can be dramatic in movies but in TTRPGS they are more like nuisances to be avoided or ignored if you pack you bags correctly. This forces GM's to lean more on weather, monsters or geological events. Add in rangers or druids to the mix. They alleviate just about everything except monsters and they do it all with one skill check. [/QUOTE]
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Do druids and rangers make the wilderness too freindly?
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