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Do druids and rangers make the wilderness too freindly?
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<blockquote data-quote="Janx" data-source="post: 6039757" data-attributes="member: 8835"><p>As much as I say wilderness ain't nothing to worry about, rangers won't necessarily make natural disasters easier.</p><p></p><p>It's more like your basic party is pretty safe from animals, and the ranger/druid can probably avoid the dangerous animals (bears, crocs, tigers, etc)</p><p></p><p>The ranger/druid can probably help with food/water as well. A party MIGHT be OK at packing their travel food, but not be handy at finding new food/water, where a ranger can help with that.</p><p></p><p>On weather, it's my assertion that statistically, the chances of bad weather happening in a specific area at the party's location is pretty slim. There's not a lot a ranger may help with the actual hurricane survival (maybe some if the party is really dumb). But the odds of the party being out travelling in THAT area WHILE it is under hurricane effect is pretty slim. Consider the north east. They just got hit for the first time THIS year. They got hit a year or so ago, once. </p><p></p><p>This means that anybody that anybody planning a weeklong journey sometime from April to November, had 8 months to choose from, and only one week out of those 8 months had catastrophic weather to deal with.</p><p></p><p>Sure, there's places that can get a tropical storm/hurricane every other week for a spell. But that ain't often.</p><p></p><p>Now, given a party that isn't travelling mega miles (as in cross the entire contiental US via magic), they may certainly end up criss-crossing an area the size of a state, and thus ultimately, be in the path of a hurrican when it gets there. </p><p></p><p>But what that should mean is that once per year, a natural disaster MAY occur where the PCs are.</p><p></p><p>Let's say the party travels for one week, does heroic stuff in whatever place they are at for another week, then travels again. So on the road for a week long wilderness trek every other week. They should not be suffering natural disasters every other week becuase the GM wants to make the trek more interesting. It just isn't probable (barring unnatural interference).</p></blockquote><p></p>
[QUOTE="Janx, post: 6039757, member: 8835"] As much as I say wilderness ain't nothing to worry about, rangers won't necessarily make natural disasters easier. It's more like your basic party is pretty safe from animals, and the ranger/druid can probably avoid the dangerous animals (bears, crocs, tigers, etc) The ranger/druid can probably help with food/water as well. A party MIGHT be OK at packing their travel food, but not be handy at finding new food/water, where a ranger can help with that. On weather, it's my assertion that statistically, the chances of bad weather happening in a specific area at the party's location is pretty slim. There's not a lot a ranger may help with the actual hurricane survival (maybe some if the party is really dumb). But the odds of the party being out travelling in THAT area WHILE it is under hurricane effect is pretty slim. Consider the north east. They just got hit for the first time THIS year. They got hit a year or so ago, once. This means that anybody that anybody planning a weeklong journey sometime from April to November, had 8 months to choose from, and only one week out of those 8 months had catastrophic weather to deal with. Sure, there's places that can get a tropical storm/hurricane every other week for a spell. But that ain't often. Now, given a party that isn't travelling mega miles (as in cross the entire contiental US via magic), they may certainly end up criss-crossing an area the size of a state, and thus ultimately, be in the path of a hurrican when it gets there. But what that should mean is that once per year, a natural disaster MAY occur where the PCs are. Let's say the party travels for one week, does heroic stuff in whatever place they are at for another week, then travels again. So on the road for a week long wilderness trek every other week. They should not be suffering natural disasters every other week becuase the GM wants to make the trek more interesting. It just isn't probable (barring unnatural interference). [/QUOTE]
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Do druids and rangers make the wilderness too freindly?
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