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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do enhancement bonuses to ability count against ability damage?
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<blockquote data-quote="wuyanei" data-source="post: 2659787" data-attributes="member: 28913"><p>A situation came up while we were fighting some shadows. A character with 14 Str plus a potion of Bull's Strength was strength damaged to 2 Str exactly, before we could destroy the last shadow. So the question is, what would happen when the Bull's Strength wears off? Does he die (and rise in 1d4 rounds)? Get reduced to 0 Str but no lower? What would happen if we gave him a Belt of Giant Strength +4 (not that we have one)? What if it was with Str drain, instead of Str damage -- what would happen if he took off the belt say, three months later?</p><p></p><p>In our group, we went with the 'more fun' option, and let the character live at 0 Str -- ruled that if the Shadow could not kill you outright, the 'ability scores do not go below 0' rule applies. However, is there a 'official' rule or established answer for this situation? I would like to know so as to apply if the question comes up in the future.</p><p></p><p>Thanks for your time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>BTW: Three shadows, they had surprise -- partial charge attack out of a wall for 6, 4, 4 Str damage! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> The rest of the party then managed to kill one, and the cleric drove another off, but the last (the player did not play smart and run -- I would have overlooked encumberance in this case) struck again for 2 Str damage before the party could destroy it with concentrated fire... and this was just from a random encounter!</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2659787, member: 28913"] A situation came up while we were fighting some shadows. A character with 14 Str plus a potion of Bull's Strength was strength damaged to 2 Str exactly, before we could destroy the last shadow. So the question is, what would happen when the Bull's Strength wears off? Does he die (and rise in 1d4 rounds)? Get reduced to 0 Str but no lower? What would happen if we gave him a Belt of Giant Strength +4 (not that we have one)? What if it was with Str drain, instead of Str damage -- what would happen if he took off the belt say, three months later? In our group, we went with the 'more fun' option, and let the character live at 0 Str -- ruled that if the Shadow could not kill you outright, the 'ability scores do not go below 0' rule applies. However, is there a 'official' rule or established answer for this situation? I would like to know so as to apply if the question comes up in the future. Thanks for your time! :D BTW: Three shadows, they had surprise -- partial charge attack out of a wall for 6, 4, 4 Str damage! :eek: The rest of the party then managed to kill one, and the cleric drove another off, but the last (the player did not play smart and run -- I would have overlooked encumberance in this case) struck again for 2 Str damage before the party could destroy it with concentrated fire... and this was just from a random encounter! [/QUOTE]
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Do enhancement bonuses to ability count against ability damage?
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