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General Tabletop Discussion
*TTRPGs General
Do Entangle, Grease and Web ruin D&D?
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<blockquote data-quote="StalkingBlue" data-source="post: 1738517" data-attributes="member: 645"><p>Hm, I haven't read the other thread, but taken out of context the poster quoted in the initial post above sounds like an extremely insecure DM unable to reward, or even run with, basic-smart player tactics. </p><p></p><p>Web is slightly overpowered for its level and Entangle can be in certain environments (although certainly not in a dungeon!), but both are easily fixed if required, and I've never encountered a problem with Grease. All three are nifty tactical spells, certainly - but game breakers? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>We've found Entangle overpowered for a first-level spell in our mostly wilderness-based Midnight game, but I can't see how the spell would even see much in a dungeon crawl game. Entangle doesn't conjure up plants, it merely works on the plant already growing in an area - hence it's useless on the stone slabs and dead rocky tunnels of most dungeon environments. </p><p></p><p>Even in an outdoors setting, either shifting Entangle up to second level or halving the radius of the area effect works fine to balance it, we've tried both in our game. </p><p></p><p></p><p>Web of course works beautifully in a dungeon environment, and in our experience it's slightly overpowered for its level. As written Web effectively has no save - even if you succeed on the saving throw you are stuck and can't move an inch unless you succeed on difficult STR/Escape Artist Rolls for every 5' you wish to move until you finally burst out. </p><p>I allow 5' movement per round even on a failed STR check if the character has succeeded on the initial saving throw, but I don't think it's a necessary houserule at all: Web is a very useful spell for its level, but it there are ways to counter it (fire, for instance). </p><p></p><p></p><p>Grease ... well, if you really hate it, call the spellcaster "John Travolta" every time he casts it. That should prevent overuse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1738517, member: 645"] Hm, I haven't read the other thread, but taken out of context the poster quoted in the initial post above sounds like an extremely insecure DM unable to reward, or even run with, basic-smart player tactics. Web is slightly overpowered for its level and Entangle can be in certain environments (although certainly not in a dungeon!), but both are easily fixed if required, and I've never encountered a problem with Grease. All three are nifty tactical spells, certainly - but game breakers? :confused: We've found Entangle overpowered for a first-level spell in our mostly wilderness-based Midnight game, but I can't see how the spell would even see much in a dungeon crawl game. Entangle doesn't conjure up plants, it merely works on the plant already growing in an area - hence it's useless on the stone slabs and dead rocky tunnels of most dungeon environments. Even in an outdoors setting, either shifting Entangle up to second level or halving the radius of the area effect works fine to balance it, we've tried both in our game. Web of course works beautifully in a dungeon environment, and in our experience it's slightly overpowered for its level. As written Web effectively has no save - even if you succeed on the saving throw you are stuck and can't move an inch unless you succeed on difficult STR/Escape Artist Rolls for every 5' you wish to move until you finally burst out. I allow 5' movement per round even on a failed STR check if the character has succeeded on the initial saving throw, but I don't think it's a necessary houserule at all: Web is a very useful spell for its level, but it there are ways to counter it (fire, for instance). Grease ... well, if you really hate it, call the spellcaster "John Travolta" every time he casts it. That should prevent overuse. ;) [/QUOTE]
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Do Entangle, Grease and Web ruin D&D?
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