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Do Entangle, Grease and Web ruin D&D?
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<blockquote data-quote="random user" data-source="post: 1738575" data-attributes="member: 16581"><p>Well, last session my players just used web to defeat an encounter they should have had to retreat from. The party of six is all level 7 or 8. It's also a fairly high power world in addition to the 2 extra party members, so a CR12 is something I would consider a challenge to them -- something that they can defeat if they don't suck.</p><p></p><p>They encountered two wereboars using the hill giant wereboar stats (cr12) and a weretiger (cr5). Luckily for them, a couple things went the right way. They had thrown a torch (don't ask me why they don't have continual light stones by now, because I don't know the answer) into the center of a large cavern which was still low enough for web.</p><p></p><p>At the edge of the light they saw a tiger (which they knew was a weretiger) spring back. The monk moved forward and picked up the torch as his actions, with the intent of tossing the torch forward again the next round. The fighter stayed near the entry of the cavern, about 10 feet in, with the rest of the party behind him.</p><p></p><p>The two wereboars charged two different players, the monk and the fighter, who the closest. The weretiger was not able to engage because of distance but double-moved with the intent of flanking the human (it didn't know it was a monk) the next round and getting a full round of attacks with a 5 foot step.</p><p></p><p>The wereboar almost kills the monk, but he survives. He tumbles out of the way and web #1 goes off hitting the wereboar and weretiger which were next to the monk. The weretiger fails the save. The wereboar makes it.</p><p></p><p>The other party members do their thing, nothing unusual.</p><p></p><p>The weretiger attempts to break free and succeeds. The wereboar, who made his save last turn, attempts to move. It rolls a 10, which combined with its 40 str, gives it a roll of 25, which is enough to move 15 feet. It moves out of the web and can join its wereboar brother the next round.</p><p></p><p>Web #2 goes off. There is enough room that another 20 feet of web appear that the wereboar needs to deal with. It again makes its save. The weretiger rolls a 9 for its strength, which along with 25 strength gives it a +7 for 16 which means it can move 10 feet. It moves and is 5 feet away from making it out of the web the next turn.</p><p></p><p>The wereboar near the fighter is trading blows, but the fighter is being healed by both a cleric and a bard and is doing ok.</p><p></p><p>The next round wereboar moves 10 or 15 feet (I don't remember which -- remember this is with the +15 bonus from its enormous strength) and may make it out the next round. The tiger also rolls low but enough to move out of the web. Next turn it can get to the melee but not fight.</p><p></p><p>The party doesn't realize the weretiger isn't that strong and web #3 goes off. The tiger makes its save but has 20 feet of web to get through.</p><p></p><p>The next round the party downs the first wereboar just as the second one frees itself from the web. The tiger ended up being out of it for 3 more rounds, which is enough for the party (remember it's 6 on 1) to down the other wereboar.</p><p></p><p>By the time the weretiger gets out of its web, the second wereboar has died and it decides to flee.</p><p></p><p>2 cr12s and a cr5 killed/defeated by a standard level 7 and 8 party of 6. Nothing wacky is allowed... it's all core book only for the most part.</p><p></p><p>And it was all because of web, and despite the fact that two of the monsters had str 40 and the other a str 25.</p><p></p><p>Do I think it ruins D&D? Not really IMO. However, it can make some otherwise unwinnable situations trivial.</p><p></p><p>It also requires the DM to take it into account if they care (the story would have evolved ok whether they had defeated, negotiated, or ran from the monsters and my campaign doesn't award xp for monsters killed). It can be counteracted in many way Fire, magic use, rings of free action, etc etc. But it does require the DM to craft a strategy specifically for that spell, which can be annoying if the encounter matters in a particaular way.</p><p></p><p>Just my 2cp</p></blockquote><p></p>
[QUOTE="random user, post: 1738575, member: 16581"] Well, last session my players just used web to defeat an encounter they should have had to retreat from. The party of six is all level 7 or 8. It's also a fairly high power world in addition to the 2 extra party members, so a CR12 is something I would consider a challenge to them -- something that they can defeat if they don't suck. They encountered two wereboars using the hill giant wereboar stats (cr12) and a weretiger (cr5). Luckily for them, a couple things went the right way. They had thrown a torch (don't ask me why they don't have continual light stones by now, because I don't know the answer) into the center of a large cavern which was still low enough for web. At the edge of the light they saw a tiger (which they knew was a weretiger) spring back. The monk moved forward and picked up the torch as his actions, with the intent of tossing the torch forward again the next round. The fighter stayed near the entry of the cavern, about 10 feet in, with the rest of the party behind him. The two wereboars charged two different players, the monk and the fighter, who the closest. The weretiger was not able to engage because of distance but double-moved with the intent of flanking the human (it didn't know it was a monk) the next round and getting a full round of attacks with a 5 foot step. The wereboar almost kills the monk, but he survives. He tumbles out of the way and web #1 goes off hitting the wereboar and weretiger which were next to the monk. The weretiger fails the save. The wereboar makes it. The other party members do their thing, nothing unusual. The weretiger attempts to break free and succeeds. The wereboar, who made his save last turn, attempts to move. It rolls a 10, which combined with its 40 str, gives it a roll of 25, which is enough to move 15 feet. It moves out of the web and can join its wereboar brother the next round. Web #2 goes off. There is enough room that another 20 feet of web appear that the wereboar needs to deal with. It again makes its save. The weretiger rolls a 9 for its strength, which along with 25 strength gives it a +7 for 16 which means it can move 10 feet. It moves and is 5 feet away from making it out of the web the next turn. The wereboar near the fighter is trading blows, but the fighter is being healed by both a cleric and a bard and is doing ok. The next round wereboar moves 10 or 15 feet (I don't remember which -- remember this is with the +15 bonus from its enormous strength) and may make it out the next round. The tiger also rolls low but enough to move out of the web. Next turn it can get to the melee but not fight. The party doesn't realize the weretiger isn't that strong and web #3 goes off. The tiger makes its save but has 20 feet of web to get through. The next round the party downs the first wereboar just as the second one frees itself from the web. The tiger ended up being out of it for 3 more rounds, which is enough for the party (remember it's 6 on 1) to down the other wereboar. By the time the weretiger gets out of its web, the second wereboar has died and it decides to flee. 2 cr12s and a cr5 killed/defeated by a standard level 7 and 8 party of 6. Nothing wacky is allowed... it's all core book only for the most part. And it was all because of web, and despite the fact that two of the monsters had str 40 and the other a str 25. Do I think it ruins D&D? Not really IMO. However, it can make some otherwise unwinnable situations trivial. It also requires the DM to take it into account if they care (the story would have evolved ok whether they had defeated, negotiated, or ran from the monsters and my campaign doesn't award xp for monsters killed). It can be counteracted in many way Fire, magic use, rings of free action, etc etc. But it does require the DM to craft a strategy specifically for that spell, which can be annoying if the encounter matters in a particaular way. Just my 2cp [/QUOTE]
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