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Do Entangle, Grease and Web ruin D&D?
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<blockquote data-quote="Rel" data-source="post: 1738810" data-attributes="member: 99"><p>I'll go with the concensus and say that I don't think that any of these spells are game breaking. All three have significant limitations that make the opportunity cost for taking them rather considerable.</p><p></p><p>On the upside, Entangle is enormous. We made clear plastic templates for various area effect spells to use on our battlemat and the Entangle template is 16 inches across! But (according to the way we play the spell) you simply can't use it indoors or underground. There is not enough natural vegitation in such areas to allow the spell to be useful. This is in spite of what you see in Neverwinter Nights.</p><p></p><p>Web, as has been pointed out, is easily destroyed by fire. Provided that any of the enemy has a quick and effective means of making fire (Prestidigitation is often used), it simply buys the party a few rounds of breathing room and is a 2nd level area effect damage spell that does 2d4. Also, the requirement that it have two or more surfaces to attach to means that you seldom get the full area of effect out of it and it is often useless outdoors.</p><p></p><p>Grease has the least limitations on where it can be used but if the area is too big then any enemies that aren't in it at the time of casting can simply go around it. It is most useful for area denial. In a dungeon environment, it can block a corridor but anybody who can fly, jump far or climb well can bypass it fairly easily.</p><p></p><p>These spells don't concern me at all. I've got far greater issues with <em>Miasma</em> and <em>Greater Magic Weapon</em>, both of which I've house ruled.</p></blockquote><p></p>
[QUOTE="Rel, post: 1738810, member: 99"] I'll go with the concensus and say that I don't think that any of these spells are game breaking. All three have significant limitations that make the opportunity cost for taking them rather considerable. On the upside, Entangle is enormous. We made clear plastic templates for various area effect spells to use on our battlemat and the Entangle template is 16 inches across! But (according to the way we play the spell) you simply can't use it indoors or underground. There is not enough natural vegitation in such areas to allow the spell to be useful. This is in spite of what you see in Neverwinter Nights. Web, as has been pointed out, is easily destroyed by fire. Provided that any of the enemy has a quick and effective means of making fire (Prestidigitation is often used), it simply buys the party a few rounds of breathing room and is a 2nd level area effect damage spell that does 2d4. Also, the requirement that it have two or more surfaces to attach to means that you seldom get the full area of effect out of it and it is often useless outdoors. Grease has the least limitations on where it can be used but if the area is too big then any enemies that aren't in it at the time of casting can simply go around it. It is most useful for area denial. In a dungeon environment, it can block a corridor but anybody who can fly, jump far or climb well can bypass it fairly easily. These spells don't concern me at all. I've got far greater issues with [i]Miasma[/i] and [i]Greater Magic Weapon[/i], both of which I've house ruled. [/QUOTE]
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Do Entangle, Grease and Web ruin D&D?
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