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Do Entangle, Grease and Web ruin D&D?
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<blockquote data-quote="rkanodia" data-source="post: 1740139" data-attributes="member: 11681"><p>Maybe a way to speed up Grease, Web, and Entangle would be to have them use existing mechanics rather than having to look them up every time. For instance, they could look like this:</p><p></p><p>Web/Entangle: At the time of casting, each creature that fails its saving throw is considered grappled. Any time a creature not currently grappled by the spell attempts to move, attack, cast a spell, or take any other physical action in the spell's area of affect, the spell attempts to grapple that creature. The grapple check for a Web or Entangle is always equal to its save DC. Applying fire to a web ignites it, dealing 2d4 fire damage to all creatures in the area and freeing them from the grapple effect.</p><p></p><p>Grease: At the time of casting, each creature that fails its saving throw falls to the ground, prone. Any time a creature who is not prone attempts to move, attack, cast a spell, or take any other physical action in the spell's area of effect, the spell attempts to knock that creature down. Treat this as a trip attack which automatically suceeds its touch attack and has a trip check equal to the spell's save DC. This spell can also be cast on an item instead of a location; in that case, the item attempts to disarm any person who picks it up, causing it to be dropped if that person fails to beat its disarm check (again, equal to the spell's save DC).</p><p></p><p>I haven't actually run the numbers on this to see how they compare in power, but does anyone else like the idea of using the existing combat mechanics?</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1740139, member: 11681"] Maybe a way to speed up Grease, Web, and Entangle would be to have them use existing mechanics rather than having to look them up every time. For instance, they could look like this: Web/Entangle: At the time of casting, each creature that fails its saving throw is considered grappled. Any time a creature not currently grappled by the spell attempts to move, attack, cast a spell, or take any other physical action in the spell's area of affect, the spell attempts to grapple that creature. The grapple check for a Web or Entangle is always equal to its save DC. Applying fire to a web ignites it, dealing 2d4 fire damage to all creatures in the area and freeing them from the grapple effect. Grease: At the time of casting, each creature that fails its saving throw falls to the ground, prone. Any time a creature who is not prone attempts to move, attack, cast a spell, or take any other physical action in the spell's area of effect, the spell attempts to knock that creature down. Treat this as a trip attack which automatically suceeds its touch attack and has a trip check equal to the spell's save DC. This spell can also be cast on an item instead of a location; in that case, the item attempts to disarm any person who picks it up, causing it to be dropped if that person fails to beat its disarm check (again, equal to the spell's save DC). I haven't actually run the numbers on this to see how they compare in power, but does anyone else like the idea of using the existing combat mechanics? [/QUOTE]
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