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General Tabletop Discussion
*Pathfinder & Starfinder
Do Falling Objects Automatically Hit You?
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<blockquote data-quote="Atavar" data-source="post: 3570014" data-attributes="member: 7136"><p>Hello Everyone,</p><p></p><p>I thought I'd update you with what I decided to go with in my campaign. The Heroes of Battle rules book has Aerial Bombardment rules on pp 67-68, and I have decided to use them. In short, it combines an attack roll with a saving throw.</p><p></p><p>In detail, the attacker makes an attack roll against AC 5 to hit a particular square on the battle grid with a falling object, taking a -4 penalty for using an improvised weapon and the usual penalties for range increments; for falling objects the range increment is 50 ft.</p><p></p><p>If the attacker misses then the the square that the object actually hits is determined with the Missing with Thrown Objects rules in the PHB.</p><p></p><p>Anyone in the square(s) hit by the object can make a DC 15 Reflex save to avoid all damage.</p><p></p><p>Damage is determined per the usual rules on p. 303 of the DMG and is based on the weight of the object and the distance fallen.</p><p></p><p>There are also rules for "dive bombing" that effect the range increment penalty and distance dropped, and there are rules for taking more penalties to the attack role if your flight maneuverability is low enough.</p><p></p><p>What the rules do NOT cover is how to handle falling objects that don't really have an attacker, which was the case in my last session. In this case I am ruling that all of the above rules apply but that the attack roll total is +10 because that is the typical attack roll for falling object traps.</p><p></p><p>Finally, I am ruling that a creature cannot "drop himself" in such an attack. The closest thing to it in my campaign is the crush special attack that dragons have.</p><p></p><p>So, what do you all think of the above?</p><p></p><p>Later,</p><p></p><p>Atavar</p></blockquote><p></p>
[QUOTE="Atavar, post: 3570014, member: 7136"] Hello Everyone, I thought I'd update you with what I decided to go with in my campaign. The Heroes of Battle rules book has Aerial Bombardment rules on pp 67-68, and I have decided to use them. In short, it combines an attack roll with a saving throw. In detail, the attacker makes an attack roll against AC 5 to hit a particular square on the battle grid with a falling object, taking a -4 penalty for using an improvised weapon and the usual penalties for range increments; for falling objects the range increment is 50 ft. If the attacker misses then the the square that the object actually hits is determined with the Missing with Thrown Objects rules in the PHB. Anyone in the square(s) hit by the object can make a DC 15 Reflex save to avoid all damage. Damage is determined per the usual rules on p. 303 of the DMG and is based on the weight of the object and the distance fallen. There are also rules for "dive bombing" that effect the range increment penalty and distance dropped, and there are rules for taking more penalties to the attack role if your flight maneuverability is low enough. What the rules do NOT cover is how to handle falling objects that don't really have an attacker, which was the case in my last session. In this case I am ruling that all of the above rules apply but that the attack roll total is +10 because that is the typical attack roll for falling object traps. Finally, I am ruling that a creature cannot "drop himself" in such an attack. The closest thing to it in my campaign is the crush special attack that dragons have. So, what do you all think of the above? Later, Atavar [/QUOTE]
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Do Falling Objects Automatically Hit You?
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