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General Tabletop Discussion
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Do Familiar bonuses stack with other stuff?
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<blockquote data-quote="Artoomis" data-source="post: 286406" data-attributes="member: 111"><p>That would be a bonus wihtout a name.</p><p></p><p>Compare this to:</p><p></p><p>Table: Bonuses from Magic Items</p><p></p><p>Bonus Type.............Improves</p><p>-------------...............-----------</p><p>Armor.......................AC</p><p>Circumstance...........Attacks, checks</p><p>Competence............ Attacks, saves, checks</p><p>Deflection................ AC</p><p>Dodge......................AC</p><p>Enhancement...........Armor’s bonus</p><p>Enhancement...........Attacks, damage</p><p>Enhancement...........Ability scores</p><p>Enlargement............Str, Con</p><p>Haste.......................AC</p><p>Inherent..................Ability scores</p><p>Insight.....................Attacks, AC, saves, checks</p><p>Luck.........................Attacks, weapon damage, AC, saves, checks</p><p>Morale.....................Attacks, weapon damage, checks, saves</p><p>Natural armor..........AC</p><p>Profane...................AC, saves, checks</p><p>Resistance..............Saves</p><p>Sacred.....................AC, saves, checks</p><p>Synergy................... Checks</p><p></p><p>Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum.</p><p></p><p>Bonuses of different types always stack. Identical types of bonuses do not stack.</p><p></p><p>Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses).</p></blockquote><p></p>
[QUOTE="Artoomis, post: 286406, member: 111"] That would be a bonus wihtout a name. Compare this to: Table: Bonuses from Magic Items Bonus Type.............Improves -------------...............----------- Armor.......................AC Circumstance...........Attacks, checks Competence............ Attacks, saves, checks Deflection................ AC Dodge......................AC Enhancement...........Armor’s bonus Enhancement...........Attacks, damage Enhancement...........Ability scores Enlargement............Str, Con Haste.......................AC Inherent..................Ability scores Insight.....................Attacks, AC, saves, checks Luck.........................Attacks, weapon damage, AC, saves, checks Morale.....................Attacks, weapon damage, checks, saves Natural armor..........AC Profane...................AC, saves, checks Resistance..............Saves Sacred.....................AC, saves, checks Synergy................... Checks Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum. Bonuses of different types always stack. Identical types of bonuses do not stack. Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses). [/QUOTE]
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