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General Tabletop Discussion
*Pathfinder & Starfinder
Do familiars grant "real" Alertness?
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<blockquote data-quote="LokiDR" data-source="post: 352073" data-attributes="member: 6239"><p>If you have the feat, but can not use it, you still have the feat. This means that you still have the pre-reqs for the class. If the familar leaves 5ft from you, you lose all abilites because the feat has gone away. See the difference? The same argument goes for items that grant feats. Poison doesn't take the knowlege from of the trick, only the ability to pull it off.</p><p></p><p>Do you want to deal with variable class levels on a round by round basis? A good fireball, a bad save, and your familar is toast. Now what? Also, I do believe the familar must be looking around, not under full concealment in some protected area.</p><p></p><p>The language on the familar ability is poor, thus allowing you to make this purely semantic arguement. In any case, I think it is more trouble then it is worth in the long run. Players will complain about a loss that large.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 352073, member: 6239"] If you have the feat, but can not use it, you still have the feat. This means that you still have the pre-reqs for the class. If the familar leaves 5ft from you, you lose all abilites because the feat has gone away. See the difference? The same argument goes for items that grant feats. Poison doesn't take the knowlege from of the trick, only the ability to pull it off. Do you want to deal with variable class levels on a round by round basis? A good fireball, a bad save, and your familar is toast. Now what? Also, I do believe the familar must be looking around, not under full concealment in some protected area. The language on the familar ability is poor, thus allowing you to make this purely semantic arguement. In any case, I think it is more trouble then it is worth in the long run. Players will complain about a loss that large. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Do familiars grant "real" Alertness?
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