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Do Fighter Battlemaster Superiority dice feel magical?
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<blockquote data-quote="Tony Vargas" data-source="post: 7370879" data-attributes="member: 996"><p>They barely feel like maneuvers. </p><p></p><p>Oh, I'm sorry, I mean: "yes, they recharge on a Short Rest and do something besides damage, only magic can do something besides damage! only magic can be anything but at-will! Only casters should benefit from the 5MWD! Argh! My immersions! They've been mechanically dissociated! Oh! the pain ... the pain..."</p><p></p><p></p><p></p><p>Seriously, though, if you look at any medium depicting a magic-using character, and he goes and throws a lot of magic, it won't just stop after doing each trick once, he'll get tired. And if you see a character fighting, and he goes at it full-bore for a long while, he'll get, well, tired. And if you watch a super-battle with some mutants, and one of them pushes his mutant power to the utmost, he'll get tired, maybe pass out.</p><p></p><p>The only time you see someone use one thing once, or a couple times, each effortlessly and at exactly equivalent efficacy, then just stop because he's out, is when grenades or bullets or missiles or something of the sort are involved.</p><p></p><p>The limitations on magic in genre are much more often matters of destiny (only the 7th son of the house of Tarrek, on the 7th moon of the year of the lemur, can unlock the power of the Dingus of Dongus and save us from the hordes - or hoards, I forget, of - Dipthididu'dah), or of preparation (we'll need the sound of a cat's footfall, beard of a woman, roots of a mountain, sinews of a bear, breath of a fish, and spittle of a bird - maybe some hashish, too, that never hurts), or of dire consequences (oh, I could easily transport us instantly to Mount Dumb, but if I did, the Nark One would notice the might of my magic and be waiting for us, no, we'll have to crawl in through the middens... or, rather, you'll have to crawl in through the middens... I'll be waiting at the inn, er, performing vital divinations, yeah...), or even just time that'd be impractical in combat (From the land beyond beyond, from the world past - hey, give me the lamp back you stupid cyclops!)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7370879, member: 996"] They barely feel like maneuvers. Oh, I'm sorry, I mean: "yes, they recharge on a Short Rest and do something besides damage, only magic can do something besides damage! only magic can be anything but at-will! Only casters should benefit from the 5MWD! Argh! My immersions! They've been mechanically dissociated! Oh! the pain ... the pain..." Seriously, though, if you look at any medium depicting a magic-using character, and he goes and throws a lot of magic, it won't just stop after doing each trick once, he'll get tired. And if you see a character fighting, and he goes at it full-bore for a long while, he'll get, well, tired. And if you watch a super-battle with some mutants, and one of them pushes his mutant power to the utmost, he'll get tired, maybe pass out. The only time you see someone use one thing once, or a couple times, each effortlessly and at exactly equivalent efficacy, then just stop because he's out, is when grenades or bullets or missiles or something of the sort are involved. The limitations on magic in genre are much more often matters of destiny (only the 7th son of the house of Tarrek, on the 7th moon of the year of the lemur, can unlock the power of the Dingus of Dongus and save us from the hordes - or hoards, I forget, of - Dipthididu'dah), or of preparation (we'll need the sound of a cat's footfall, beard of a woman, roots of a mountain, sinews of a bear, breath of a fish, and spittle of a bird - maybe some hashish, too, that never hurts), or of dire consequences (oh, I could easily transport us instantly to Mount Dumb, but if I did, the Nark One would notice the might of my magic and be waiting for us, no, we'll have to crawl in through the middens... or, rather, you'll have to crawl in through the middens... I'll be waiting at the inn, er, performing vital divinations, yeah...), or even just time that'd be impractical in combat (From the land beyond beyond, from the world past - hey, give me the lamp back you stupid cyclops!) [/QUOTE]
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Do Fighter Battlemaster Superiority dice feel magical?
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