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General Tabletop Discussion
*Dungeons & Dragons
Do Fighter Battlemaster Superiority dice feel magical?
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<blockquote data-quote="Tony Vargas" data-source="post: 7371762" data-attributes="member: 996"><p>Both should get a free pass, is the point, because it's a fantasy world. Just because a hero's antics in a fantasy world aren't supernatural, doesn't mean he's facing the same natural limits as an ordinary person (or even an extraordinary one) IRL.</p><p></p><p> A cornerstone of science is that the same physical laws apply to everyone and to everything, everywhere in the universe. It's positively axiomatic, today, but it's relatively new.</p><p>In a fantasy world, it'd sound stupid: no, the same laws don't apply to a wizard or a king or a hero or an angel as apply to me, how could you think such a thing?</p><p></p><p>Rather, the line is just common experience. An ordinary person can't fly. A flying person is supernatural. An ordinary person can jump, a jumping person is natural. From the point of view of an inhabitant of the fantasy world, an aircraft, even a hot-air balloon, is supernatural - maybe if the airplane would just flap its wings, it'd be natural, though (?). And a roc, a bird as big as an airplane? Perfectly natural it should fly, /it's a bird/. A person flying around would be supernatural - wizards do it all the time. A hero jumping over a castle wall, though is still a person, jumping, and people can jump, it's not unnatural, though it is extraordinary, maybe even superhuman.</p><p></p><p> The line isn't between magic and mundane or between heroic-fantasy supernatural and RL-physics 'natural.' It's between the mundane (RL reality) and the fantastic (FRPG reality). That's a clear line and there's no crossing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Everything in the game belongs on it's side of the line, that's the standard it needs to be held to.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7371762, member: 996"] Both should get a free pass, is the point, because it's a fantasy world. Just because a hero's antics in a fantasy world aren't supernatural, doesn't mean he's facing the same natural limits as an ordinary person (or even an extraordinary one) IRL. A cornerstone of science is that the same physical laws apply to everyone and to everything, everywhere in the universe. It's positively axiomatic, today, but it's relatively new. In a fantasy world, it'd sound stupid: no, the same laws don't apply to a wizard or a king or a hero or an angel as apply to me, how could you think such a thing? Rather, the line is just common experience. An ordinary person can't fly. A flying person is supernatural. An ordinary person can jump, a jumping person is natural. From the point of view of an inhabitant of the fantasy world, an aircraft, even a hot-air balloon, is supernatural - maybe if the airplane would just flap its wings, it'd be natural, though (?). And a roc, a bird as big as an airplane? Perfectly natural it should fly, /it's a bird/. A person flying around would be supernatural - wizards do it all the time. A hero jumping over a castle wall, though is still a person, jumping, and people can jump, it's not unnatural, though it is extraordinary, maybe even superhuman. The line isn't between magic and mundane or between heroic-fantasy supernatural and RL-physics 'natural.' It's between the mundane (RL reality) and the fantastic (FRPG reality). That's a clear line and there's no crossing it. ;) Everything in the game belongs on it's side of the line, that's the standard it needs to be held to. [/QUOTE]
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