D&D 4E Do Fighters make a comeback in 4E?

Carfax

First Post
Sorry if this question has already been asked/answered, but I must know.

Will 4E restore the Fighter to his rightful place as the premier melee class?

Or will he still have to put up with classes like the Cleric and Druid that through buffs and special abilities, mimic or replace him entirely?

I hope that 4E makes it impossible for non melee classes to approach the Warrior classes when it comes to fighting ability.
 

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If the cleric and druid classes are overpowered you think that making the fighter more powerful (or any class) is going to solve the problem? Why not keep the fighter at its power level, as well with the other "underpowered" classes and scale back the power of the cleric, druid, and monk.
 

It doesn't matter which method they use to resolve this, whether empowering the melee classes further, or scaling back the divine casters.

As long as it gets solved.
 

Sun Knight said:
If the cleric and druid classes are overpowered you think that making the fighter more powerful (or any class) is going to solve the problem? Why not keep the fighter at its power level, as well with the other "underpowered" classes and scale back the power of the cleric, druid, and monk.

Well, in fact, it would solve the problem if you gave the fighter some unique and interesting abilities, but that's another matter.
Anyway, he didn't suggest that they should "buff" the fighter, only that it should be made the premiere choice for melee.

Anyway, the fact that the first thing you thought was that the easier solution would be to buff the fighter kinda answers your question. ;)
(BTW, monk is generally considered a gimp class for melee...)
 


Sun Knight said:
My choice would be scaling back the divine casters.

Well, if we're discussing 3.5 here, you should also scale arcane casters back ( polymorph, shapechange and similar spells are hardly balanced in that respect ) as well as half the plethora of melee PRCs out there, that are plain better than the fighter at mid-high levels.
However, we aren't really discussing 3.5, so we don't really have a clue what we're talking about, and it doesn't even make sense that we talk about "buffs" or "nerfs", since the entire system is being redone almost from scratch.

As I said earlier, IMO the fighter should just be given some interesting, unique abilities, no more dead levels and the class is probably set.
If they take SWSE as an example, I think this can be safely assumed :)
 

When I run a campaign I don't use prestige classes at all. A lot of them are too powerful. Also I use the Arcana Evolved spells and casting system. The power in those magics are more balanced and more versitile.
 

Sun Knight said:
When I run a campaign I don't use prestige classes at all. A lot of them are too powerful. Also I use the Arcana Evolved spells and casting system. The power in those magics are more balanced and more versitile.

Yeah, but you're discussing the power level and balance of your homebrew, or your house rules.
" To make the fighter more useful, you just need to scale back Divine Casters"
" Yes, but you also need to scale back arcane casters"
" No, you don't really need to. I scaled them back in my campaign. "
If you're discussing the game, you should be discussing it as it is, 'cause whoever started this thread wasn't referring to your campaign, he was referring to D&D 3.5 as it is in the RAW ( I'd assume..) ;)
 


It sounds as though fighters will definitely be the class with the most choices and options in the realm of physical combat. Apparently a lot of the specifics will be tied to what weapon(s) the fighter chooses to focus on.


Yes, scaling back or remove the ability of mainly the Cleric to simply turn into a fighter is a good thing. However..

Sun Knight, a couple things: One, nobody really said anything about the Fighter being underpowered precisely. The problem with the Fighter is he tends to be uninteresting, and there are several other classes that are as good or better as he is at what he's supposed to be best at, and in particular he tends to suffer against casters taking advantage of his poor Will saves more than other melee types. All these things should be addressed within the Fighter class.

Two, if you already have your own homebrew with the AE magic system and whatall else, why do you even care about 4th edition? As someone else already pointed out, usually within the context of this forum we discuss the game as it is written, so we all have a common frame of reference, so your basically saying something isnt an issue because you fixed it in your home game is a bit pointless.

But then your coming into basically every 4e related thread and making broad definitive statements that are exactly counter to whatever the poster is saying and/or to the overall flow and sentiment of the thread is pretty pointless too
 

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