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General Tabletop Discussion
*Dungeons & Dragons
Do Fighters Still Suck?
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<blockquote data-quote="Psikerlord#" data-source="post: 6729283" data-attributes="member: 93321"><p>I think Fighters are fine and personally intend to play a champion fighter next, I just REALLY like the idea that any 19+ will be a crit. You never know when you might tear up combat with a few lucky rolls.</p><p></p><p>I think slow healing and injuries at zero hp make Fighters more desirable. That short rest heal is important when a long rest only gives you half your HD back and no HP. They can fight on longer and will tend to drop to zero less, accumulating less injuries. </p><p></p><p>I also think paladins are borderline OP or OP. And this tends to mean most players will choose a paladin over a fighter. I suspect many handwaive the oath codes which doesn't help, as that is a balancing factor for paladins in my view (less choice about what you can do without risking becoming an oathbreaker). The massive single target novas paladins can do (more and more as they level) is the best and most reliable way of killing BBEG's in the game. But on top of that, fantastic AC and fantastic saves. Plus other quirky powers. You put all that together and fighters are UP in comparison. </p><p></p><p>But it's really not that Fighters are weak. Compared to most classes they're good. It's paladins are a bit too strong. Esp in "short work" days of less than 6-8 fights a day, which I suspect is most campaigns most of the time... It's often hard to justify that many fights between long rests without being artificial about it (especially if the adventure is in wilderness or a city - dungeons not so much).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6729283, member: 93321"] I think Fighters are fine and personally intend to play a champion fighter next, I just REALLY like the idea that any 19+ will be a crit. You never know when you might tear up combat with a few lucky rolls. I think slow healing and injuries at zero hp make Fighters more desirable. That short rest heal is important when a long rest only gives you half your HD back and no HP. They can fight on longer and will tend to drop to zero less, accumulating less injuries. I also think paladins are borderline OP or OP. And this tends to mean most players will choose a paladin over a fighter. I suspect many handwaive the oath codes which doesn't help, as that is a balancing factor for paladins in my view (less choice about what you can do without risking becoming an oathbreaker). The massive single target novas paladins can do (more and more as they level) is the best and most reliable way of killing BBEG's in the game. But on top of that, fantastic AC and fantastic saves. Plus other quirky powers. You put all that together and fighters are UP in comparison. But it's really not that Fighters are weak. Compared to most classes they're good. It's paladins are a bit too strong. Esp in "short work" days of less than 6-8 fights a day, which I suspect is most campaigns most of the time... It's often hard to justify that many fights between long rests without being artificial about it (especially if the adventure is in wilderness or a city - dungeons not so much). [/QUOTE]
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Do Fighters Still Suck?
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