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*Dungeons & Dragons
Do Fighters Still Suck?
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<blockquote data-quote="Sacrosanct" data-source="post: 6729414" data-attributes="member: 15700"><p>What shifting of the goal posts am I doing? I've been consistent the entire time in my position that a character isn't defined by only what is a clearly defined ability on a character sheet. You're the one who said only people who don't care about options or character variation would play a fighter. And then shifted your goal posts to talk only mechanical options (which was still a fallacy)</p><p></p><p></p><p></p><p>Have you even played 5e? You do realize that I'm not talking about any houserule. In 5e's context, there are things like the DC mechanic that handles 99% of what I was talking about. Wanna do something not on our sheet? Have the DM come up with a DC based on the guidelines and go to town. That's not a custom houserule.</p><p></p><p>I didn't modify your quote. I quoted directly in my original quote, and again in post 53. Either way, it's beside the point because <em>it's still wrong</em>. You've had two of us come right out and say that we prefer fighters and not for the reasons you gave. It literally has <em>nothing</em> to do with not caring at all, or "as much" about options.</p><p></p><p>You made a claim ascribing peoples' motivations who like fighters. People who like fighters said you're wrong in your assumptions. That's it. You even doubled down in your fallacy on post 60* And rather than admit you were wrong in your assumption, you're spinning in circles trying to change your argument to mean something other than what you said.</p><p></p><p>*""Players who don't care as much about in combat options" - Fighters have less mechanical combat options. If you want more combat options, it's not as good of a choice."</p><p></p><p>Not true. Lots of people play fighters and also like options. Several reason include but are not limited to: 1) they like the class, 2) options aren't limited to a defined ability</p><p></p><p>"Or character variation." - Fighters, again, have less mechanical options, most of which any character can do. If you want a character that plays different, you're not going to want a pick a fighter."</p><p></p><p>Also not true. Character variation is more defined by how you as a player play your PC than a class. A single fighter can be a swashbuckler, soldier, knight, bruiser, etc. Not to mention personality differences. If fact, a statement like this displays a tremendous amount of ignorance to how people played D&D for the first 25 years of it's existence before feat bloat came with 3e.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6729414, member: 15700"] What shifting of the goal posts am I doing? I've been consistent the entire time in my position that a character isn't defined by only what is a clearly defined ability on a character sheet. You're the one who said only people who don't care about options or character variation would play a fighter. And then shifted your goal posts to talk only mechanical options (which was still a fallacy) Have you even played 5e? You do realize that I'm not talking about any houserule. In 5e's context, there are things like the DC mechanic that handles 99% of what I was talking about. Wanna do something not on our sheet? Have the DM come up with a DC based on the guidelines and go to town. That's not a custom houserule. I didn't modify your quote. I quoted directly in my original quote, and again in post 53. Either way, it's beside the point because [i]it's still wrong[/i]. You've had two of us come right out and say that we prefer fighters and not for the reasons you gave. It literally has [i]nothing[/i] to do with not caring at all, or "as much" about options. You made a claim ascribing peoples' motivations who like fighters. People who like fighters said you're wrong in your assumptions. That's it. You even doubled down in your fallacy on post 60* And rather than admit you were wrong in your assumption, you're spinning in circles trying to change your argument to mean something other than what you said. *""Players who don't care as much about in combat options" - Fighters have less mechanical combat options. If you want more combat options, it's not as good of a choice." Not true. Lots of people play fighters and also like options. Several reason include but are not limited to: 1) they like the class, 2) options aren't limited to a defined ability "Or character variation." - Fighters, again, have less mechanical options, most of which any character can do. If you want a character that plays different, you're not going to want a pick a fighter." Also not true. Character variation is more defined by how you as a player play your PC than a class. A single fighter can be a swashbuckler, soldier, knight, bruiser, etc. Not to mention personality differences. If fact, a statement like this displays a tremendous amount of ignorance to how people played D&D for the first 25 years of it's existence before feat bloat came with 3e. [/QUOTE]
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