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General Tabletop Discussion
*Dungeons & Dragons
Do Fighters Still Suck?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6729547" data-attributes="member: 6790260"><p>Differences in personality, backstory, and specific "fluff" have little to no bearing on <em>the Fighter class</em>. *Every* class can play with a spectrum of origins. *Every* character can have numerous possible personalities. *Every* character can be made perfectly unique. The Fighter class is neither better nor worse for that than any other class--so the fact that you can engage in those things has <em>zero bearing</em> on whether the Fighter "sucks" or not.</p><p></p><p></p><p></p><p>Uh, <em>have</em> they added any new feats? I had been under the impression that the supplements only added spells. (Despite nobody complaining about spell bloat.)</p><p></p><p>Personally, I think your analysis leaves a bit to be desired, simply because getting all the stuff you speak of requires many levels (no less than level 6, higher if you want good Str), ally cooperation, optional rules, and an underestimation of the capacities of other classes. (Paladins, for instance, can <em>certainly</em> "burst" more than once or twice a day--and careful management, particularly if they focus on getting crits, can give them utterly insane damage potential just like the Fighter.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6729547, member: 6790260"] Differences in personality, backstory, and specific "fluff" have little to no bearing on [I]the Fighter class[/I]. *Every* class can play with a spectrum of origins. *Every* character can have numerous possible personalities. *Every* character can be made perfectly unique. The Fighter class is neither better nor worse for that than any other class--so the fact that you can engage in those things has [I]zero bearing[/I] on whether the Fighter "sucks" or not. Uh, [I]have[/I] they added any new feats? I had been under the impression that the supplements only added spells. (Despite nobody complaining about spell bloat.) Personally, I think your analysis leaves a bit to be desired, simply because getting all the stuff you speak of requires many levels (no less than level 6, higher if you want good Str), ally cooperation, optional rules, and an underestimation of the capacities of other classes. (Paladins, for instance, can [I]certainly[/I] "burst" more than once or twice a day--and careful management, particularly if they focus on getting crits, can give them utterly insane damage potential just like the Fighter.) [/QUOTE]
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Do Fighters Still Suck?
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