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General Tabletop Discussion
*Dungeons & Dragons
Do Fighters Still Suck?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6729594" data-attributes="member: 6790260"><p>Does the Avenging Paladin also use GWF and exploit the benefits of their Channel Divinity correctly? Or are they intentionally playing a more "supportive" character? It sounds to me like your Fighter is a ruthless damage minmaxer, and your Paladin is not. While 5e generally confines the hit and AC values to a narrow range, HP and damage spike much higher--so a character that hyperfocuses on attacks is noticeably different from one that does not, even when the two classes have similar or even identical (by being the same class) damage potential. Also: Does your group take lots of short rests between long rests? Most groups seem to take only 1 or maybe 2 if they feel very confident (or absolutely MUST take another rest)--if your group takes 3+ on a regular basis, that would absolutely swing things in the Fighter's favor. (Ironically, while 5e's balance is quite loose in most respects, I strongly believe that it is very <em>finely</em> balanced around getting 2 short rests between long rests--getting 3 or more on most "days" [and yes I know they're not always "days"] makes Fighters and Warlocks outshine their long-rest counterparts, getting 1 or fewer on most "days" makes Fighters and Warlocks anemic.)</p><p></p><p>Also, I <em>really</em> don't think "maxed strength plus 1 feat <em>because you picked a specific race</em>" vs. "just-below maxed strength plus 1 feat <em>for picking the same race</em>" is nearly as much of a difference as you're making it out to be. Particularly because at level 6, both classes are making the same number of attacks, and two levels later the Paladin can catch up (while the Fighter almost guaranteed cannot significantly outdo the benefits of GWM+max stat with a single additional feat or ASI).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6729594, member: 6790260"] Does the Avenging Paladin also use GWF and exploit the benefits of their Channel Divinity correctly? Or are they intentionally playing a more "supportive" character? It sounds to me like your Fighter is a ruthless damage minmaxer, and your Paladin is not. While 5e generally confines the hit and AC values to a narrow range, HP and damage spike much higher--so a character that hyperfocuses on attacks is noticeably different from one that does not, even when the two classes have similar or even identical (by being the same class) damage potential. Also: Does your group take lots of short rests between long rests? Most groups seem to take only 1 or maybe 2 if they feel very confident (or absolutely MUST take another rest)--if your group takes 3+ on a regular basis, that would absolutely swing things in the Fighter's favor. (Ironically, while 5e's balance is quite loose in most respects, I strongly believe that it is very [I]finely[/I] balanced around getting 2 short rests between long rests--getting 3 or more on most "days" [and yes I know they're not always "days"] makes Fighters and Warlocks outshine their long-rest counterparts, getting 1 or fewer on most "days" makes Fighters and Warlocks anemic.) Also, I [I]really[/I] don't think "maxed strength plus 1 feat [I]because you picked a specific race[/I]" vs. "just-below maxed strength plus 1 feat [I]for picking the same race[/I]" is nearly as much of a difference as you're making it out to be. Particularly because at level 6, both classes are making the same number of attacks, and two levels later the Paladin can catch up (while the Fighter almost guaranteed cannot significantly outdo the benefits of GWM+max stat with a single additional feat or ASI). [/QUOTE]
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