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*Dungeons & Dragons
Do Fighters Still Suck?
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<blockquote data-quote="MYV" data-source="post: 6729604" data-attributes="member: 6801591"><p>having advantage means that most likely you don't need to use precision attack also to use the -5+10, and remember that you can use precision attack AFTER you have seen your roll.</p><p>so in many cases the use of a trip attack grants more than one -5+10 attack, (at least one from the extra attack and one from the bonus action attack) so often 1 manouver = 2 "power attacks"</p><p></p><p>about palas smiting on crits; you fist have to score a crit... and crits have a high tendency to overkill.</p><p>so assuming you score a crit every 20 attacks, from lvl 5 on it means you score a crit every 10 rounds... that means that often it means you score less than 2 every short rest (that depends on playstile and resting in your campaign) and have no crontrol on when it happens.</p><p></p><p>lets consider lvl 12 fighter and palas as you brought up in your example</p><p>a pala will have 3 ASI and a feat if he's human</p><p>a fighter 4 ASI and a feat (human also)</p><p>so fighter with sentinel, GWF and polearm master + maxed str</p><p>pala with GWF +maxed out str and + 4 charisma?</p><p></p><p>fighter has 4 attack every round (3+bonus from PA) + reactions from sentinel and riposte (nearly every turn)</p><p>pala has 2 attacks (+1 if he crits)</p><p></p><p>pala activates his channel and get + 4 to hit but loses a turn</p><p>so pala power attacks each turn + improved smite + smites 5d8 twice</p><p>so pala deals (assuming everything hits) bonus dmg equal to 10+10+5+5+4,5+4,5+22,5+22,5=74 + 14 from normal dmg 98</p><p>all resources used, and they don't recharge on a short rest</p><p></p><p>now fighter</p><p>fighter can trip on first attack or go for multiple precision strikes that he has to use ONLY if he rolls low.</p><p>hes attack goes each turn with a bonus dmg equal to 10+10+10+10+5+5+5+5 + 19 from normal dmg 79</p><p>but the fighter has 2 rounds cause he didn't spend a round buffing up</p><p></p><p>so round 1</p><p>fig 79</p><p>pala 0</p><p>round 2</p><p>figh 158</p><p>pala 98</p><p>round 3 pala already used his smites fighter still has manouvers</p><p>fighter 237</p><p>pala 141</p><p></p><p>and so on.... the fighter hasn't even used action surge nor it has used any reactions</p><p>clearly we are talking about the dmg "potential" here, as there are many outside factors that can favour one or the other depending on the encounter</p><p></p><p>arguably the avenger pala can max out more dmg than the fighter against ONE big guys once per short rest... but that is pretty situational and still requires the use of daily resources</p></blockquote><p></p>
[QUOTE="MYV, post: 6729604, member: 6801591"] having advantage means that most likely you don't need to use precision attack also to use the -5+10, and remember that you can use precision attack AFTER you have seen your roll. so in many cases the use of a trip attack grants more than one -5+10 attack, (at least one from the extra attack and one from the bonus action attack) so often 1 manouver = 2 "power attacks" about palas smiting on crits; you fist have to score a crit... and crits have a high tendency to overkill. so assuming you score a crit every 20 attacks, from lvl 5 on it means you score a crit every 10 rounds... that means that often it means you score less than 2 every short rest (that depends on playstile and resting in your campaign) and have no crontrol on when it happens. lets consider lvl 12 fighter and palas as you brought up in your example a pala will have 3 ASI and a feat if he's human a fighter 4 ASI and a feat (human also) so fighter with sentinel, GWF and polearm master + maxed str pala with GWF +maxed out str and + 4 charisma? fighter has 4 attack every round (3+bonus from PA) + reactions from sentinel and riposte (nearly every turn) pala has 2 attacks (+1 if he crits) pala activates his channel and get + 4 to hit but loses a turn so pala power attacks each turn + improved smite + smites 5d8 twice so pala deals (assuming everything hits) bonus dmg equal to 10+10+5+5+4,5+4,5+22,5+22,5=74 + 14 from normal dmg 98 all resources used, and they don't recharge on a short rest now fighter fighter can trip on first attack or go for multiple precision strikes that he has to use ONLY if he rolls low. hes attack goes each turn with a bonus dmg equal to 10+10+10+10+5+5+5+5 + 19 from normal dmg 79 but the fighter has 2 rounds cause he didn't spend a round buffing up so round 1 fig 79 pala 0 round 2 figh 158 pala 98 round 3 pala already used his smites fighter still has manouvers fighter 237 pala 141 and so on.... the fighter hasn't even used action surge nor it has used any reactions clearly we are talking about the dmg "potential" here, as there are many outside factors that can favour one or the other depending on the encounter arguably the avenger pala can max out more dmg than the fighter against ONE big guys once per short rest... but that is pretty situational and still requires the use of daily resources [/QUOTE]
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