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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Do full attacks have no place in 4e?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4817130" data-attributes="member: 3146"><p>Full attacks were gone from D&D for all of about 3 months.</p><p></p><p>Then martial power came out.</p><p></p><p>Rangers got a boatload of minor actions attacks. Full attack: Minor: Ruffling sting, trade move for another minor: off-hand strike, standard: twin strike</p><p></p><p>Rogues got a few minor action attacks. (Low slash).</p><p></p><p>Fighters got quicksilver stance.</p><p></p><p>Warlords got a power that lets people make basic attacks as a minor action (and resourceful warlords give a massive attack and damage bonus with those attacks so everyone will: Minor: basic attack, trade move for a minor: basic attack; standard: basic attack).</p><p></p><p>When it's all said and done, 4th edition really is not much more mobile than 3rd edition combat was. In 3rd edition, characters would full attack and five foot step if there was any point to doing so. In 4th edition, characters locked in melee attack and shift if there is any point to doing so. In fact, the change that is most responsible for the increased mobility of 4e combats (such as it is) is the dramatic loosening of the charge rules. Move and then charge (not necessarily in a straight line) to the closest square (of which there are usually at least three in the non-euclidian 4e world) has essentially doubled the threat range of most melee characters. The ability to shift and then charge also allows melee characters to change opponents without provoking OAs.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4817130, member: 3146"] Full attacks were gone from D&D for all of about 3 months. Then martial power came out. Rangers got a boatload of minor actions attacks. Full attack: Minor: Ruffling sting, trade move for another minor: off-hand strike, standard: twin strike Rogues got a few minor action attacks. (Low slash). Fighters got quicksilver stance. Warlords got a power that lets people make basic attacks as a minor action (and resourceful warlords give a massive attack and damage bonus with those attacks so everyone will: Minor: basic attack, trade move for a minor: basic attack; standard: basic attack). When it's all said and done, 4th edition really is not much more mobile than 3rd edition combat was. In 3rd edition, characters would full attack and five foot step if there was any point to doing so. In 4th edition, characters locked in melee attack and shift if there is any point to doing so. In fact, the change that is most responsible for the increased mobility of 4e combats (such as it is) is the dramatic loosening of the charge rules. Move and then charge (not necessarily in a straight line) to the closest square (of which there are usually at least three in the non-euclidian 4e world) has essentially doubled the threat range of most melee characters. The ability to shift and then charge also allows melee characters to change opponents without provoking OAs. [/QUOTE]
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Do full attacks have no place in 4e?
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