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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Do full attacks have no place in 4e?
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<blockquote data-quote="Blackbrrd" data-source="post: 4818573" data-attributes="member: 63962"><p>Played 3.5 yesterday, an 4-year ongoing campaign that has reached level 16.</p><p></p><p>OMG that was slow moving stuff! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I had to recalculate my character the whole time (Rightous Might, Quickened Divine Favour, Insight of Yarus, Divine Power, Ray of Enfeeblement), and I was doing 4 or 5 attacks the whole time.</p><p></p><p>One of the characters was a two-weapon fighting rogue that has 6 bloody attacks...</p><p></p><p>And we were fighting mobs with 4 arms and 2 attacks per arm and there were 8 of them... so... eh... 64 attacks per round for the DM.</p><p></p><p>There was plenty tension in the combat - we used 4xHeal in addition to temp hp from heroes feast and divine power, and damage reduction from Righouts might. But I like the way 4e does it better. Each round is a lot quicker so even though the combat lasts for 5 rounds instead of 2 rounds it feels much more engaging.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4818573, member: 63962"] Played 3.5 yesterday, an 4-year ongoing campaign that has reached level 16. OMG that was slow moving stuff! :D I had to recalculate my character the whole time (Rightous Might, Quickened Divine Favour, Insight of Yarus, Divine Power, Ray of Enfeeblement), and I was doing 4 or 5 attacks the whole time. One of the characters was a two-weapon fighting rogue that has 6 bloody attacks... And we were fighting mobs with 4 arms and 2 attacks per arm and there were 8 of them... so... eh... 64 attacks per round for the DM. There was plenty tension in the combat - we used 4xHeal in addition to temp hp from heroes feast and divine power, and damage reduction from Righouts might. But I like the way 4e does it better. Each round is a lot quicker so even though the combat lasts for 5 rounds instead of 2 rounds it feels much more engaging. [/QUOTE]
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Do full attacks have no place in 4e?
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