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Do fumbles add anything to the game?
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<blockquote data-quote="takyris" data-source="post: 1390649" data-attributes="member: 5171"><p>The problem I have with fumbles is that they penalize, ruleswise, the people who are supposed to be the best at combat. If I'm a 20th-level dual-wielding fighter with max'd out two-weapon fighting, I have attacks at:</p><p></p><p>+18/+13/+8/+3 and +18/+13/+8 with my off-hand. (Or thereabouts, yes?) If a Natural 1 is a fumble, I'll be fumbling and having something humorous happen about once every three rounds in which I take full-round attacks, on average (7 attacks means that, on average, I get a 1 at least once every three rounds, says the English major, fully aware that it's more complex than that but attempting to boil it down a bit). This applies to either the "any 1 is a fumble", the "confirm your fumble with another miss", or the "Dex check, DC10" methods. The guy with more attacks will, on average, fumble more often.</p><p></p><p>- If it's a simple Dex check, then a high-level character is not really any better than a low-levle character, barring Dex-boosting items. And a fighter should not HAVE to have the greatest Dex in the world (although the two-weapon-wielder will have a good one, in order to qualify for those feats).</p><p></p><p>- If it's a "confirm your miss", then you will tend to fumble more often against high-AC opponents. I don't like the idea of fumbling more often in a really tough battle (against an opponent with a high AC) than in a relatively easy battle.</p></blockquote><p></p>
[QUOTE="takyris, post: 1390649, member: 5171"] The problem I have with fumbles is that they penalize, ruleswise, the people who are supposed to be the best at combat. If I'm a 20th-level dual-wielding fighter with max'd out two-weapon fighting, I have attacks at: +18/+13/+8/+3 and +18/+13/+8 with my off-hand. (Or thereabouts, yes?) If a Natural 1 is a fumble, I'll be fumbling and having something humorous happen about once every three rounds in which I take full-round attacks, on average (7 attacks means that, on average, I get a 1 at least once every three rounds, says the English major, fully aware that it's more complex than that but attempting to boil it down a bit). This applies to either the "any 1 is a fumble", the "confirm your fumble with another miss", or the "Dex check, DC10" methods. The guy with more attacks will, on average, fumble more often. - If it's a simple Dex check, then a high-level character is not really any better than a low-levle character, barring Dex-boosting items. And a fighter should not HAVE to have the greatest Dex in the world (although the two-weapon-wielder will have a good one, in order to qualify for those feats). - If it's a "confirm your miss", then you will tend to fumble more often against high-AC opponents. I don't like the idea of fumbling more often in a really tough battle (against an opponent with a high AC) than in a relatively easy battle. [/QUOTE]
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Do fumbles add anything to the game?
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