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Do genes exist in D&D?
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<blockquote data-quote="Oofta" data-source="post: 8182250" data-attributes="member: 6801845"><p>Like [USER=6987520]@6ENow![/USER] I assume the D&D world works just like the real world <em>unless </em>we're explicitly told otherwise. We have half-elves and half-orcs because those races are magically compatible with other races. We don't have half-dwarves (outside of Dark Sun) because they aren't magically blessed. </p><p></p><p>But it also doesn't really matter. Outside of a few oddities we don't have dog/cat mixes. There are no half-gnolls or half-tortles running around that I know of. Most species cannot inter-mix. Unless it's campaign specific new species don't spring to life from rock formations (unless there's magic involved of course). Even if here aren't genes, there's something that works close enough that unless you have higher level of tech assumed for most D&D worlds nobody will know.</p><p></p><p>I also don't think there's one answer. The real answer is to figure out what makes sense for your world but if you vary from what happens in the real world be ready to explain it. We need some frame of reference to start from, even if there are exceptions. You need air to breath, gravity works the same way it does in the real world, water freezes if it's cold enough, genetics still function basically like they do in reality.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8182250, member: 6801845"] Like [USER=6987520]@6ENow![/USER] I assume the D&D world works just like the real world [I]unless [/I]we're explicitly told otherwise. We have half-elves and half-orcs because those races are magically compatible with other races. We don't have half-dwarves (outside of Dark Sun) because they aren't magically blessed. But it also doesn't really matter. Outside of a few oddities we don't have dog/cat mixes. There are no half-gnolls or half-tortles running around that I know of. Most species cannot inter-mix. Unless it's campaign specific new species don't spring to life from rock formations (unless there's magic involved of course). Even if here aren't genes, there's something that works close enough that unless you have higher level of tech assumed for most D&D worlds nobody will know. I also don't think there's one answer. The real answer is to figure out what makes sense for your world but if you vary from what happens in the real world be ready to explain it. We need some frame of reference to start from, even if there are exceptions. You need air to breath, gravity works the same way it does in the real world, water freezes if it's cold enough, genetics still function basically like they do in reality. [/QUOTE]
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