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General Tabletop Discussion
*Pathfinder & Starfinder
Do Healing Surges close wounds?
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<blockquote data-quote="babinro" data-source="post: 5704028" data-attributes="member: 67482"><p>While I have no problems with how players choose to envision damage in 4e. I personally take the more realistic approach to combat where surges don't close wounds at all.</p><p></p><p>Damage is representative of one soldier getting the edge in position or just a morale bonus for lack of a better explanation. It involves a close call in battle but no physical damage. </p><p></p><p>Bloodied refers to an actual cut or contact. In the movie Troy, Hector bloodied Achilles upon cutting his armour. </p><p></p><p>0hp represents an actual hit to either knock the fighter out or a proper stab to knock them down for a significant time. Then character death is the finishing blow or simply bleeding out from whatever injury knocked them down. </p><p></p><p>I prefer this take approach as I'd rather allow my fantasy world to have people with lasting injuries with them. Though I've yet to impose such things on the PC's, I like to set the precedence that ones ability to heal isn't an immediate cop out for all injuries.</p></blockquote><p></p>
[QUOTE="babinro, post: 5704028, member: 67482"] While I have no problems with how players choose to envision damage in 4e. I personally take the more realistic approach to combat where surges don't close wounds at all. Damage is representative of one soldier getting the edge in position or just a morale bonus for lack of a better explanation. It involves a close call in battle but no physical damage. Bloodied refers to an actual cut or contact. In the movie Troy, Hector bloodied Achilles upon cutting his armour. 0hp represents an actual hit to either knock the fighter out or a proper stab to knock them down for a significant time. Then character death is the finishing blow or simply bleeding out from whatever injury knocked them down. I prefer this take approach as I'd rather allow my fantasy world to have people with lasting injuries with them. Though I've yet to impose such things on the PC's, I like to set the precedence that ones ability to heal isn't an immediate cop out for all injuries. [/QUOTE]
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Do Healing Surges close wounds?
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