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General Tabletop Discussion
*Pathfinder & Starfinder
Do Healing Surges close wounds?
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<blockquote data-quote="DracoSuave" data-source="post: 5704487" data-attributes="member: 71571"><p>The question is inherently meaningless.</p><p></p><p>You might as well ask 'How do you visualize an attack against Fortitude?' You think you have an answer, but then you realise every attack against Fortitude does different things... some are poisons breathed in, some are physical brainings with maces, others are slamming into them with magical forcefields, others are lifting them up and dropping them somewhere else. <strong>There is no consistant answer</strong></p><p></p><p></p><p>What is the nature of the injury? What is the nature of the character injured? What is permitting the spending of that healing surge? Is it during combat? After combat? Is it a second wind? Was it a Warlord, or a Paladin? Was it magic or mundane?</p><p></p><p>The only really good answer is <strong>let the players play it out and describe it in whichever way they feel is appropriate and fun.</strong> That's why the lack of consistancy is good... the roleplay and narrative can decide.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5704487, member: 71571"] The question is inherently meaningless. You might as well ask 'How do you visualize an attack against Fortitude?' You think you have an answer, but then you realise every attack against Fortitude does different things... some are poisons breathed in, some are physical brainings with maces, others are slamming into them with magical forcefields, others are lifting them up and dropping them somewhere else. [b]There is no consistant answer[/b] What is the nature of the injury? What is the nature of the character injured? What is permitting the spending of that healing surge? Is it during combat? After combat? Is it a second wind? Was it a Warlord, or a Paladin? Was it magic or mundane? The only really good answer is [b]let the players play it out and describe it in whichever way they feel is appropriate and fun.[/b] That's why the lack of consistancy is good... the roleplay and narrative can decide. [/QUOTE]
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Do Healing Surges close wounds?
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