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Do high-level monsters need Spell Resistance?
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<blockquote data-quote="Dog Moon" data-source="post: 6507150" data-attributes="member: 23023"><p>I think is pretty much how I've always done it. I could go through all my homebrewed monsters, but I honestly think that I've given only like maybe one or two creatures SR. Anything built from a creature that already had it of course retains it, but otherwise I usually don't just add SR to a creature unless I feel like there's a really good reason to.</p><p></p><p>But that won't stop me from using a room full of Demons in my adventures. I'm not going to not use regular monsters just because they have SR.</p><p></p><p>I know one time a DM took an idea I had seen online where you take the SR, consider it a stat and then added that modifier to all saves. So 16 SR would be +3, so would add +3 to all saves. But that sorta just make things wonky because at 1st level SR 11 is a good chance of failing but then wouldn't add anything to the saves while SR 20 at 15th level isn't going to fail very often but the +5 to all saves is just going to make their saves even more ridiculous than they already are.</p><p></p><p>As much as I hate to say it, I feel like SR is too built into the system as it is and either the entire thing would need to be redone to balance out among all creatures, it needs to just stay how it is, or it should just be completely removed. The easiest way is to leave as is because then you don't have to modify anything.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6507150, member: 23023"] I think is pretty much how I've always done it. I could go through all my homebrewed monsters, but I honestly think that I've given only like maybe one or two creatures SR. Anything built from a creature that already had it of course retains it, but otherwise I usually don't just add SR to a creature unless I feel like there's a really good reason to. But that won't stop me from using a room full of Demons in my adventures. I'm not going to not use regular monsters just because they have SR. I know one time a DM took an idea I had seen online where you take the SR, consider it a stat and then added that modifier to all saves. So 16 SR would be +3, so would add +3 to all saves. But that sorta just make things wonky because at 1st level SR 11 is a good chance of failing but then wouldn't add anything to the saves while SR 20 at 15th level isn't going to fail very often but the +5 to all saves is just going to make their saves even more ridiculous than they already are. As much as I hate to say it, I feel like SR is too built into the system as it is and either the entire thing would need to be redone to balance out among all creatures, it needs to just stay how it is, or it should just be completely removed. The easiest way is to leave as is because then you don't have to modify anything. [/QUOTE]
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Do high-level monsters need Spell Resistance?
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