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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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<blockquote data-quote="Swanosaurus" data-source="post: 9346936" data-attributes="member: 7044220"><p>EDIT: I changed the title to remove a possibly offending term; sorry for that!</p><p></p><p>I'm not sure if I'm maybe ten years behind here, but I do remember that there has been some harsh critique of players wanting to play characters who, in their respective settings, would be considered highly unusual; where this critique was justified, I think, it was mostly about spotlight hogging - the assumption that if a player wanted to play a "snowflake" <span style="font-size: 10px">[EDIT: Here's the offending term, I wasn't aware of how it's used these days - I'll leave it in so that the other posts remain comprehensible]</span>, the underlying reason was actually that they wanted the game to be all about them.</p><p>I suspect by now, most people in gaming would be aware that the actual problem in that case is not "snowflaking" but "spotlight-hogging" and that's what would need to be called out (you can hog the spotlight without playing a snowflake, after all, and you can play a snowflake without hogging the spotlight).</p><p></p><p>So far, so good, but the question remains about what it means if a player wants to play a character that goes against the grain? Most current fantasy games seem to default to being permissive, which is great. Want to play a lawful-good orc paladin? There you go. A halfling barbarian? No problem. But the thing is that often, that comes accross as if none of this is anything out-of-the-ordinary, so it might actually defeat the purpose of playing an orc paladin. If no one says, "you're a halfling, I don't think you people are supposed to run round chopping people's heads of with a big axe ...", you might feel that you're not getting what you're looking for out of playing a halfling barbarian.</p><p></p><p>I think there's a point for making the rules as permissive as possible in terms of ancestry/class/alignment combinations, but also to present settings that leave room to go against the grain. I understand that that can be really difficult without resorting to offensive stereotyping, but I also wouldn't want to lose the chance to play a character that is, within the bounds of the setting, obviously more than a little bit unusual.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9346936, member: 7044220"] EDIT: I changed the title to remove a possibly offending term; sorry for that! I'm not sure if I'm maybe ten years behind here, but I do remember that there has been some harsh critique of players wanting to play characters who, in their respective settings, would be considered highly unusual; where this critique was justified, I think, it was mostly about spotlight hogging - the assumption that if a player wanted to play a "snowflake" [SIZE=2][EDIT: Here's the offending term, I wasn't aware of how it's used these days - I'll leave it in so that the other posts remain comprehensible][/SIZE], the underlying reason was actually that they wanted the game to be all about them. I suspect by now, most people in gaming would be aware that the actual problem in that case is not "snowflaking" but "spotlight-hogging" and that's what would need to be called out (you can hog the spotlight without playing a snowflake, after all, and you can play a snowflake without hogging the spotlight). So far, so good, but the question remains about what it means if a player wants to play a character that goes against the grain? Most current fantasy games seem to default to being permissive, which is great. Want to play a lawful-good orc paladin? There you go. A halfling barbarian? No problem. But the thing is that often, that comes accross as if none of this is anything out-of-the-ordinary, so it might actually defeat the purpose of playing an orc paladin. If no one says, "you're a halfling, I don't think you people are supposed to run round chopping people's heads of with a big axe ...", you might feel that you're not getting what you're looking for out of playing a halfling barbarian. I think there's a point for making the rules as permissive as possible in terms of ancestry/class/alignment combinations, but also to present settings that leave room to go against the grain. I understand that that can be really difficult without resorting to offensive stereotyping, but I also wouldn't want to lose the chance to play a character that is, within the bounds of the setting, obviously more than a little bit unusual. [/QUOTE]
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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