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General Tabletop Discussion
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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<blockquote data-quote="Swanosaurus" data-source="post: 9346959" data-attributes="member: 7044220"><p>Not sure ... I think that term was thrown around a lot a few years (or decades?) ago in RPG circles, but maybe in a more offensive way than I realized.</p><p></p><p>Basically, the current talk about Greyhawk remembered me of the whole thing. I'm not even sure if a "xenophobic" world would be the key operator here, it could just as well be about surprise to see something ... basically, I just think it's nice to have options to be something truly unexpected, also in terms of becoming a legendary character. Back in our The Dark Eye game when we were teenagers, one of our players came up with an orc character long before orcs were playable, and it was really cool that at some point it was: "No, wait, don't you know? That's Ukbar, the legendary orc <em>hero</em>." That's what I was thinking of, among other things.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9346959, member: 7044220"] Not sure ... I think that term was thrown around a lot a few years (or decades?) ago in RPG circles, but maybe in a more offensive way than I realized. Basically, the current talk about Greyhawk remembered me of the whole thing. I'm not even sure if a "xenophobic" world would be the key operator here, it could just as well be about surprise to see something ... basically, I just think it's nice to have options to be something truly unexpected, also in terms of becoming a legendary character. Back in our The Dark Eye game when we were teenagers, one of our players came up with an orc character long before orcs were playable, and it was really cool that at some point it was: "No, wait, don't you know? That's Ukbar, the legendary orc [I]hero[/I]." That's what I was thinking of, among other things. [/QUOTE]
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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