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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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<blockquote data-quote="CleverNickName" data-source="post: 9347019" data-attributes="member: 50987"><p>I'm a big fan of "unique" characters in my campaign. In a game where every bartender is a retired high-level fighter, everyone who goes to church has levels of cleric, and every village locksmith is a ranking member of the local Thieves' Guild, I want the heroes to stand out. And the way they do that is usually through customization and optimization.</p><p></p><p>The druid in my group wanted a more "force of nature" vibe instead of "animal lover," so the player asked me for ideas on how to make that happen. I created a "Circle of the Storm" for her, using the Storm Sorcerer subclass as inspiration, and let her permanently trade her Wild Shape feature for the Metamagic feature.</p><p></p><p>The rogue in my group was frustrated with the Assassin subclass, and how difficult it was to get the abilities to trigger. I worked with the player to develop a "poisoner" themed Assassin that trades the Assassinate, Infiltration Expertise, and Imposter features with alchemy, poison-crafting, and poison-slinging features from the Alchemist subclass and our own imaginations.</p><p></p><p>I've had players ask to make their own custom ancestries too--a player wanted to roleplay as a medusa, so I pointed them to the rules in <em>Tasha's Cauldron of Everything </em>for building it. Same thing for the player who wanted to RP as a harpy, or the player who wanted to be a "were-spider."</p><p></p><p>I love stuff like this.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9347019, member: 50987"] I'm a big fan of "unique" characters in my campaign. In a game where every bartender is a retired high-level fighter, everyone who goes to church has levels of cleric, and every village locksmith is a ranking member of the local Thieves' Guild, I want the heroes to stand out. And the way they do that is usually through customization and optimization. The druid in my group wanted a more "force of nature" vibe instead of "animal lover," so the player asked me for ideas on how to make that happen. I created a "Circle of the Storm" for her, using the Storm Sorcerer subclass as inspiration, and let her permanently trade her Wild Shape feature for the Metamagic feature. The rogue in my group was frustrated with the Assassin subclass, and how difficult it was to get the abilities to trigger. I worked with the player to develop a "poisoner" themed Assassin that trades the Assassinate, Infiltration Expertise, and Imposter features with alchemy, poison-crafting, and poison-slinging features from the Alchemist subclass and our own imaginations. I've had players ask to make their own custom ancestries too--a player wanted to roleplay as a medusa, so I pointed them to the rules in [I]Tasha's Cauldron of Everything [/I]for building it. Same thing for the player who wanted to RP as a harpy, or the player who wanted to be a "were-spider." I love stuff like this. [/QUOTE]
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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