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General Tabletop Discussion
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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<blockquote data-quote="bloodtide" data-source="post: 9347210" data-attributes="member: 6684958"><p>The problem is that most players take unique to be disruptive.</p><p></p><p>First there are the far too many toxic players. They want nothing more then to ruin the game. That is their idea of fun: ruining things for others. And often they can trick a DM to letting them join the game. They will "promise" to not ruin the game 100 times....and then five minutes after the game starts act to ruin the game.</p><p></p><p>Second you get the players that just want to ruffle feathers, rock the boat and cause problems. No matter what they will just 'randomly" pick something unique that is problematic. </p><p></p><p>The last common one is the player looking for an exploit. They pick something unique, and then want the game world to bend around them. The classic is they want to be some sort of "monster" with claws, flames or whatever. Then go into town and they get everything for free as all npcs are so scare of the character. And, of course, at the same time they want to be treated like an innocent farmer when caught by guards with their characters three foot long poisoned flaming claws.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9347210, member: 6684958"] The problem is that most players take unique to be disruptive. First there are the far too many toxic players. They want nothing more then to ruin the game. That is their idea of fun: ruining things for others. And often they can trick a DM to letting them join the game. They will "promise" to not ruin the game 100 times....and then five minutes after the game starts act to ruin the game. Second you get the players that just want to ruffle feathers, rock the boat and cause problems. No matter what they will just 'randomly" pick something unique that is problematic. The last common one is the player looking for an exploit. They pick something unique, and then want the game world to bend around them. The classic is they want to be some sort of "monster" with claws, flames or whatever. Then go into town and they get everything for free as all npcs are so scare of the character. And, of course, at the same time they want to be treated like an innocent farmer when caught by guards with their characters three foot long poisoned flaming claws. [/QUOTE]
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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