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General Tabletop Discussion
*TTRPGs General
Do highly unique characters still get a bad rep; and: how to give them room to exist?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9347424" data-attributes="member: 19675"><p>Hi there. I’m Dannyalcatraz, and I design oddball PCs. I’ve done it since early on in the hobby, all the way back to AD&D. Most of my D&D characters are within normal, expected boundaries, but there’s enough oddities to fill a sideshow circus.</p><p></p><p>Thanks to a Dragon Magazine article, I was the first in my group to play a Drow.he was a Druid/Rgr/MU, years before Drizzt stories hit the shelves.* After <em>Savage Species</em> was published for 2Ed, my next character was a white-furred Minotaur Ftr/MU.</p><p></p><p>My 3.X stable of played & unplayed PCs has a higher percentage of weird PCs than any other. Odds are good if you’ve seen one of my PC Brainstorming threads on ENWorld, it involved an unusual 3.X PC.</p><p></p><p>In 4Ed, I only got to play in one campaign, and I played a Dwarven Starlock/Psionicist with a taste for “jungle music” and some skill at capoeira. My <em>unplayed</em> PCs included a Dragonborn Paladin/Sorcerer/Warlock based on the scholar in <em>The 13th Warrior </em>and a 4Ed version of a 3.5 character who was a Warforged with a heritage linked to the infernal outer planes- essentially a living Lament Configuration combined with aspects of Hellboy.</p><p></p><p>None of this was done as a power grab. Indeed, several PCs were objectively underpowered. Nor was any of this about being “The Star” of the campaign. I just like exploring the fantastical when I’m playing in a FRPG.<img class="smilie smilie--emoji" alt="🤷🏾♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fe-2642.png" title="Man shrugging: medium-dark skin tone :man_shrugging_tone4:" data-shortname=":man_shrugging_tone4:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* and FWIW, I’ve never read a word of any of them</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9347424, member: 19675"] Hi there. I’m Dannyalcatraz, and I design oddball PCs. I’ve done it since early on in the hobby, all the way back to AD&D. Most of my D&D characters are within normal, expected boundaries, but there’s enough oddities to fill a sideshow circus. Thanks to a Dragon Magazine article, I was the first in my group to play a Drow.he was a Druid/Rgr/MU, years before Drizzt stories hit the shelves.* After [I]Savage Species[/I] was published for 2Ed, my next character was a white-furred Minotaur Ftr/MU. My 3.X stable of played & unplayed PCs has a higher percentage of weird PCs than any other. Odds are good if you’ve seen one of my PC Brainstorming threads on ENWorld, it involved an unusual 3.X PC. In 4Ed, I only got to play in one campaign, and I played a Dwarven Starlock/Psionicist with a taste for “jungle music” and some skill at capoeira. My [I]unplayed[/I] PCs included a Dragonborn Paladin/Sorcerer/Warlock based on the scholar in [I]The 13th Warrior [/I]and a 4Ed version of a 3.5 character who was a Warforged with a heritage linked to the infernal outer planes- essentially a living Lament Configuration combined with aspects of Hellboy. None of this was done as a power grab. Indeed, several PCs were objectively underpowered. Nor was any of this about being “The Star” of the campaign. I just like exploring the fantastical when I’m playing in a FRPG.🤷🏾♂️ * and FWIW, I’ve never read a word of any of them [/QUOTE]
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Do highly unique characters still get a bad rep; and: how to give them room to exist?
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