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Do horses get +15 to Jump?
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<blockquote data-quote="frankthedm" data-source="post: 4460351" data-attributes="member: 1164"><p>I'd say <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#figurinesofWondrousPower" target="_blank">take a closer look </a>at how often you can have them active. They will work for "One trick ponies" as it were, but most only function a few days out of the week. Top that off with <em>most</em> of them having the HP/AC of normal mounts and that ain't that great. Though the <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#marbleElephant" target="_blank">Marble Elephant</a> can be used four days in a row and does have a decent HP to GP ratio. After those 4 days, it stops working for a month.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" />Sure it has great, if not incredulous speed depending on how one reads the rules, but <em>"7 hit points +1 hit point per caster level"</em>is more glassed jawed than most PHB mountsIt has some good points, but harness 10 is still <em>easily</em> gotten through at the levels you can afford to heal it [that is having spare <em>stone to flesh</em> spells available]. Though if the DM kindly rules it still takes <a href="http://www.d20srd.org/srd/exploration.htm#energyAttacks" target="_blank"><em>Energy damage</em> as an<em> object</em></a> [1/2 damage before applying hardness], it might survive the first <em>Maximized fireball</em>. Does paying 4000 GP for the privilege of being 25 HP away from Terminal velocity really sound like a good deal? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also since flying creatures are <a href="http://www.d20srd.org/srd/specialAbilities.htm#fly" target="_blank">grounded if carrying more than a light load</a>, you have only 259-269 lb of carrying capacity to work with. 300 lb. if you go without a saddle or bit & bridle. The 40 lb for the exotic military saddle is really a <em>"damned if you do, damned if you don't"</em> sort of deal.</p><p></p><p>Don't forget to double the weight of any barding you put on it. Don't worry about medium or heavy barding though, <a href="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#bardingMediumCreatureandLargeCreature" target="_blank">that just grounds mounts automatically</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Griffons have the same carry capacity, though you get 59 HP at the cost of 8500gp</p><p><img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> More please<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />and yet the big hungry monsters get down there.Yeah, these have been problems in D&D for some time.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4460351, member: 1164"] I'd say [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#figurinesofWondrousPower"]take a closer look [/URL]at how often you can have them active. They will work for "One trick ponies" as it were, but most only function a few days out of the week. Top that off with [I]most[/I] of them having the HP/AC of normal mounts and that ain't that great. Though the [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#marbleElephant"]Marble Elephant[/URL] can be used four days in a row and does have a decent HP to GP ratio. After those 4 days, it stops working for a month.:mad:Sure it has great, if not incredulous speed depending on how one reads the rules, but [I]"7 hit points +1 hit point per caster level"[/I]is more glassed jawed than most PHB mountsIt has some good points, but harness 10 is still [I]easily[/I] gotten through at the levels you can afford to heal it [that is having spare [I]stone to flesh[/I] spells available]. Though if the DM kindly rules it still takes [URL="http://www.d20srd.org/srd/exploration.htm#energyAttacks"][I]Energy damage[/I] as an[I] object[/I][/URL] [1/2 damage before applying hardness], it might survive the first [I]Maximized fireball[/I]. Does paying 4000 GP for the privilege of being 25 HP away from Terminal velocity really sound like a good deal? ;) Also since flying creatures are [URL="http://www.d20srd.org/srd/specialAbilities.htm#fly"]grounded if carrying more than a light load[/URL], you have only 259-269 lb of carrying capacity to work with. 300 lb. if you go without a saddle or bit & bridle. The 40 lb for the exotic military saddle is really a [I]"damned if you do, damned if you don't"[/I] sort of deal. Don't forget to double the weight of any barding you put on it. Don't worry about medium or heavy barding though, [URL="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#bardingMediumCreatureandLargeCreature"]that just grounds mounts automatically[/URL]. :( Griffons have the same carry capacity, though you get 59 HP at the cost of 8500gp :heh: More please:hmm:and yet the big hungry monsters get down there.Yeah, these have been problems in D&D for some time. [/QUOTE]
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