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Do HPL's works exist in CoC?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 1052464" data-attributes="member: 7396"><p>It depends on the game I'm running, and where I envision the campaign going. If I'm running in the 1920s I usually just say that it doesn't exist- although I might have some Lovercraft-like pulp writer scribbling out similar tales. There was one campaign where I used an adventure based on "The Haunter of the Dark", and did use the publication of the actual story as a clue (though I'm pretty sure the story was published in the thirties, so I might have changed the date).</p><p></p><p>I'd be most likely to use Lovecraft as-is for a modern day game, since it keeps the players from just rolling up and chatting with him. There's several possibilities that come into play when they're looking back through the stories- he could have been making it all up, or he could have been in communion with Outer Gods, or he could have been totally nuts. Maybe he was familiar with the mythos and only published the more "acceptable" tales- there could be a secret stash of "true" Lovecraft stories around somewhere. Hmm, now that I think about it, this would be a good premise for my modern-day Lovecraft country game, with the PCs going to out-of-the-way places to track down the manuscripts Friday the 13th style.</p><p></p><p>At any rate to sum up- I generally ignore his work for 1920s games and would probably use it as a plot point for modern games. I wonder what the stats would be on some of those Arkham house books? Some of the early reprints are every bit as rare & apocryphal as Lovecraft's imaginary tomes....</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1052464, member: 7396"] It depends on the game I'm running, and where I envision the campaign going. If I'm running in the 1920s I usually just say that it doesn't exist- although I might have some Lovercraft-like pulp writer scribbling out similar tales. There was one campaign where I used an adventure based on "The Haunter of the Dark", and did use the publication of the actual story as a clue (though I'm pretty sure the story was published in the thirties, so I might have changed the date). I'd be most likely to use Lovecraft as-is for a modern day game, since it keeps the players from just rolling up and chatting with him. There's several possibilities that come into play when they're looking back through the stories- he could have been making it all up, or he could have been in communion with Outer Gods, or he could have been totally nuts. Maybe he was familiar with the mythos and only published the more "acceptable" tales- there could be a secret stash of "true" Lovecraft stories around somewhere. Hmm, now that I think about it, this would be a good premise for my modern-day Lovecraft country game, with the PCs going to out-of-the-way places to track down the manuscripts Friday the 13th style. At any rate to sum up- I generally ignore his work for 1920s games and would probably use it as a plot point for modern games. I wonder what the stats would be on some of those Arkham house books? Some of the early reprints are every bit as rare & apocryphal as Lovecraft's imaginary tomes.... [/QUOTE]
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