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<blockquote data-quote="JiCi" data-source="post: 3049900" data-attributes="member: 40121"><p><strong><span style="color: Red">Legacy of the Phoenix Beam</span></strong></p><p><strong>Evocation [Fire]</strong></p><p><strong>Spellcraft DC</strong>: 40 </p><p><strong>Components</strong>: V, S, Ritual, XP </p><p><strong>Casting Time</strong>: 1 minute </p><p><strong>Range</strong>: Touch; 60 feet</p><p><strong>Target/Area</strong>: Touched creature; Ray</p><p><strong>Duration</strong>: Instantaneous </p><p><strong>Saving Throw</strong>: Fortitude negates (harmless); Reflex half </p><p><strong>Spell Resistance</strong>: Yes </p><p><strong>To Develop</strong>: 360,000 gp; 7 days; 14,400 XP. Seed: energy (fire) (DC 19), destroy (DC 29). Factors: increase fire damage to 100d10 (+200 DC [90 x 2 +10 +10]), increase pure damage to 100d10 (+180 DC [80 x 2 +10 +10]), imbued to another creature to use it at its option (+25 DC), change area to 60-ft ray (+4 DC), +10 to save DC (+20 DC). Mitigating factors: 7 additional casters contributing 9th-level spell slots (-133 DC), burn 3,800 XP per caster (-304 DC [38 x 1 x 8]),</p><p></p><p>You imbue a willing creature with a powerful weapon that rivals the power of the deities known as the phoenix beam. Upon finishing the spell, the target feels a harmless burning sensation in its chest. Once per round, as a standard action, at will, the creature can release that energy into a narrow-focus beam that deals 100d10 points of fire damage and 100d10 points of pure destructive damage. Upon a successful ranged attack, the target is entitled to a Reflex save to halve both damages: DC 30 + the creature’s charisma modifier. Up to a 10-foot cube of nonliving matter can be affected, so the phoenix beam can destroy only part of any very large object or structure targeted. It affects even magical matter, energy fields, and force effects that are normally only affected by the <em>disintegrate</em> spell.</p><p></p><p><strong>XP Cost</strong></p><p>3,800 XP per caster </p><p></p><p>A DC 40 epic spell that that grants a ray that deals munchkin-like damage as a spell-like ability ??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>If so... dude, talk about being cheap and effective !</p></blockquote><p></p>
[QUOTE="JiCi, post: 3049900, member: 40121"] [B][COLOR=Red]Legacy of the Phoenix Beam[/COLOR][/B] [B]Evocation [Fire][/B] [B]Spellcraft DC[/B]: 40 [B]Components[/B]: V, S, Ritual, XP [B]Casting Time[/B]: 1 minute [B]Range[/B]: Touch; 60 feet [B]Target/Area[/B]: Touched creature; Ray [B]Duration[/B]: Instantaneous [B]Saving Throw[/B]: Fortitude negates (harmless); Reflex half [B]Spell Resistance[/B]: Yes [B]To Develop[/B]: 360,000 gp; 7 days; 14,400 XP. Seed: energy (fire) (DC 19), destroy (DC 29). Factors: increase fire damage to 100d10 (+200 DC [90 x 2 +10 +10]), increase pure damage to 100d10 (+180 DC [80 x 2 +10 +10]), imbued to another creature to use it at its option (+25 DC), change area to 60-ft ray (+4 DC), +10 to save DC (+20 DC). Mitigating factors: 7 additional casters contributing 9th-level spell slots (-133 DC), burn 3,800 XP per caster (-304 DC [38 x 1 x 8]), You imbue a willing creature with a powerful weapon that rivals the power of the deities known as the phoenix beam. Upon finishing the spell, the target feels a harmless burning sensation in its chest. Once per round, as a standard action, at will, the creature can release that energy into a narrow-focus beam that deals 100d10 points of fire damage and 100d10 points of pure destructive damage. Upon a successful ranged attack, the target is entitled to a Reflex save to halve both damages: DC 30 + the creature’s charisma modifier. Up to a 10-foot cube of nonliving matter can be affected, so the phoenix beam can destroy only part of any very large object or structure targeted. It affects even magical matter, energy fields, and force effects that are normally only affected by the [I]disintegrate[/I] spell. [B]XP Cost[/B] 3,800 XP per caster A DC 40 epic spell that that grants a ray that deals munchkin-like damage as a spell-like ability ??? :eek: If so... dude, talk about being cheap and effective ! [/QUOTE]
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