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General Tabletop Discussion
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Do I Have To Have Players?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8768207" data-attributes="member: 18"><p>Not to be contrarian (though I know I can be, sorry!), but I think some of us just have no novelist inside us. Like, I can write a lot of words on the internet, but I couldn't envision myself writing a novel (cut to five years later where I have just finished the first 1200 page volume of my ludicrously overwrought purple-prose-filled fantasy epic lol but shut up!).</p><p></p><p>But anyway my point was rather that if you don't have the novelist inside you, maybe you're less interested in stories, and more interested in moving parts? I mean that's always what's fascinated me as a DM, for 30+ years now. Not the beginning-middle-end story campaign (which I enjoy as a player, if it's done well!), but placing some interesting pieces in front of the players, and giving them a goal or a mission, should they choose to accept it, and seeing what happens, which is almost never what I expect to happen.</p><p></p><p>I think this is kind of a lucky thing, because I've seen so much heartbreak from DMs over campaigns "gone wrong". Even my own brother, apparently we made some unfortunate decision in a WEG Star Wars campaign one time, which we all thought was going great, but like the chain reaction from whatever it was we did basically destroyed months of work/planning on his part, and he actually gave up on running it.</p><p></p><p>But I agree with your point that if you really have that novel inside you, write it! Like 75% or more of the better fantasy and SF writers of the last couple of decades got their start as DMs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8768207, member: 18"] Not to be contrarian (though I know I can be, sorry!), but I think some of us just have no novelist inside us. Like, I can write a lot of words on the internet, but I couldn't envision myself writing a novel (cut to five years later where I have just finished the first 1200 page volume of my ludicrously overwrought purple-prose-filled fantasy epic lol but shut up!). But anyway my point was rather that if you don't have the novelist inside you, maybe you're less interested in stories, and more interested in moving parts? I mean that's always what's fascinated me as a DM, for 30+ years now. Not the beginning-middle-end story campaign (which I enjoy as a player, if it's done well!), but placing some interesting pieces in front of the players, and giving them a goal or a mission, should they choose to accept it, and seeing what happens, which is almost never what I expect to happen. I think this is kind of a lucky thing, because I've seen so much heartbreak from DMs over campaigns "gone wrong". Even my own brother, apparently we made some unfortunate decision in a WEG Star Wars campaign one time, which we all thought was going great, but like the chain reaction from whatever it was we did basically destroyed months of work/planning on his part, and he actually gave up on running it. But I agree with your point that if you really have that novel inside you, write it! Like 75% or more of the better fantasy and SF writers of the last couple of decades got their start as DMs. [/QUOTE]
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