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Do I Have To Have Players?
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<blockquote data-quote="Fanaelialae" data-source="post: 8768211" data-attributes="member: 53980"><p>Kind of. I definitely used to get that feeling. When I was younger it was the bane of many of my campaigns. I'd set up this "great" campaign concept, but then when it came time the players would immediately run roughshod over it, like bulls in a china shop, which made me no longer want to run it.</p><p></p><p>Nowadays, I build my campaigns to be broken. I'll throw a weak beam here (the removal of which could bring down a section of the roof), and a false wall there with something game changing within. So on and so forth. That makes me want to continue running the campaign, because each week I tune in to see what they break and how. </p><p></p><p>IMO, if you have a campaign concept that's your darling, and you don't want to have to kill it, then don't run it. Maybe use it as a historical background for a campaign concept set in the future, one that you've designed to be broken. That way your darling will see use but (short of time travel) remains unbreakable.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8768211, member: 53980"] Kind of. I definitely used to get that feeling. When I was younger it was the bane of many of my campaigns. I'd set up this "great" campaign concept, but then when it came time the players would immediately run roughshod over it, like bulls in a china shop, which made me no longer want to run it. Nowadays, I build my campaigns to be broken. I'll throw a weak beam here (the removal of which could bring down a section of the roof), and a false wall there with something game changing within. So on and so forth. That makes me want to continue running the campaign, because each week I tune in to see what they break and how. IMO, if you have a campaign concept that's your darling, and you don't want to have to kill it, then don't run it. Maybe use it as a historical background for a campaign concept set in the future, one that you've designed to be broken. That way your darling will see use but (short of time travel) remains unbreakable. [/QUOTE]
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