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General Tabletop Discussion
*Dungeons & Dragons
Do I Have To Have Players?
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<blockquote data-quote="MNblockhead" data-source="post: 8774668" data-attributes="member: 6796661"><p>Not really, but there have been some adventures that I've bought and run that made it very hard to run when the players went off the rails. Now I generally avoid those. For my homebrew setting, I don't really have one main story arch. I enjoy creating settings and cultures, locations and history. I then create a number of broad story arches and a lot of plot hooks. Part of the enjoyment for me is seeing what stories arise from all this as the players explore and act upon the world. </p><p></p><p>In the last few years, I have not had time to keep up with prepping fully home brew campaign material, so I'm running published material. But I focus on very sandboxy settings and adventures. </p><p></p><p>When I let go of thoughts about what the party <em>should </em>do and how encounters <em>should </em>go, I find the interaction between the players and myself lead to much more interesting stories. I would rather facilitate the creation of a shared story instead of writing one myself. That's why I DM instead of write novels. </p><p></p><p>Or maybe I'm just a bad writer and that explains my preference for sandbox settings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8774668, member: 6796661"] Not really, but there have been some adventures that I've bought and run that made it very hard to run when the players went off the rails. Now I generally avoid those. For my homebrew setting, I don't really have one main story arch. I enjoy creating settings and cultures, locations and history. I then create a number of broad story arches and a lot of plot hooks. Part of the enjoyment for me is seeing what stories arise from all this as the players explore and act upon the world. In the last few years, I have not had time to keep up with prepping fully home brew campaign material, so I'm running published material. But I focus on very sandboxy settings and adventures. When I let go of thoughts about what the party [I]should [/I]do and how encounters [I]should [/I]go, I find the interaction between the players and myself lead to much more interesting stories. I would rather facilitate the creation of a shared story instead of writing one myself. That's why I DM instead of write novels. Or maybe I'm just a bad writer and that explains my preference for sandbox settings. :) 🤷♂️ [/QUOTE]
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Do I Have To Have Players?
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