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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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<blockquote data-quote="DND_Reborn" data-source="post: 8136207" data-attributes="member: 6987520"><p>For any solo BBEG I give them max HP, AC +2, and maybe a couple extra tidbits here and there. Otherwise, terrain, minions, etc. are great assets. Hit and run tactics to whittle the PCs resources down are also good.</p><p></p><p>Now, for NPC-type BBEGs, at tier 4 we will also grant them boons. In our last campaign, the 20th-level wizard BBEG had the Irresistible Offense boon which allowed him to bypass damage resistance. I LOVED the totem warrior-barbarian player's expression when he was raging but continued to take FULL damage LOL!!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Or the fire-resistant Dragonborn who felt <em>all the burn</em> of the wizard's fire-based spells. Sigh.. it still brings a smile to my face. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, to address your point, your job is not to have foes for your PCs to walk all over. Drama, tension, and danger is what makes a battle memorable IMO. If the end of an adventure is a cake-walk, IME this is more disappointing and a let down. When I played in CoS, our party of 10th-level PCs beat the <em>crap</em> out of Straud with no great threat to ourselves. It was pathetic, really.</p><p></p><p>And either nerf things like Leomund's Hut (what the F*CK were the designers thinking there!) or put in foes who can dispel it, etc. Don't allow them to rest in the BBEG's lair. A short rest, maybe, but not a long rest!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8136207, member: 6987520"] For any solo BBEG I give them max HP, AC +2, and maybe a couple extra tidbits here and there. Otherwise, terrain, minions, etc. are great assets. Hit and run tactics to whittle the PCs resources down are also good. Now, for NPC-type BBEGs, at tier 4 we will also grant them boons. In our last campaign, the 20th-level wizard BBEG had the Irresistible Offense boon which allowed him to bypass damage resistance. I LOVED the totem warrior-barbarian player's expression when he was raging but continued to take FULL damage LOL!!! :D Or the fire-resistant Dragonborn who felt [I]all the burn[/I] of the wizard's fire-based spells. Sigh.. it still brings a smile to my face. :) Anyway, to address your point, your job is not to have foes for your PCs to walk all over. Drama, tension, and danger is what makes a battle memorable IMO. If the end of an adventure is a cake-walk, IME this is more disappointing and a let down. When I played in CoS, our party of 10th-level PCs beat the [I]crap[/I] out of Straud with no great threat to ourselves. It was pathetic, really. And either nerf things like Leomund's Hut (what the F*CK were the designers thinking there!) or put in foes who can dispel it, etc. Don't allow them to rest in the BBEG's lair. A short rest, maybe, but not a long rest! [/QUOTE]
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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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