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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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<blockquote data-quote="J-H" data-source="post: 8136215" data-attributes="member: 7020951"><p>Just because it's a pre-made doesn't mean you can't change things.</p><p></p><p>#1: Change the bad guy. Give him two turns per round of combat, during which he takes different types of actions (turn #1 melee, turn #2 cast), PLUS legendary actions. Give him more HP, better resistances, and some better debuff options than whatever he came with.</p><p></p><p>#2: Change the setup. If the party is looting their way through his domain, have him evacuate the loot. Have him call in reinforcements. Wizards or devils or whatnot... anything with Dispel can kick them out of their Leomund's Tiny Hut. Make them feel like they have to really work to hide their presence to avoid this harassment.</p><p></p><p>#3: Have the NPCs comment on how the party is behaving, and withdraw support/demand they change actions/etc. Potentially, have a rival party try for the boss in the meantime... and fail, and perhaps get turned into charmed/undead minions that make things harder for the party because they lollygagged around.</p><p></p><p>#4: The BBEG moves forward with his plans. They arrive to find that he actually departed via portal a day ago for the City of Good Guys to carry out his master plan, and now they have to rush to confront him, on his terms, away from where everybody planned for this to happen.</p><p></p><p>You can set up some fairly simple systems for this to happen by measuring time and having some deadlines or random rolls with higher probability as time goes past for reinforcements, him departing, etc.</p><p></p><p>Edit: As mentioned above, battle minions. Maybe his Lair actions summon swarms of bats or spiders, or 1d4+1 mephits. Maybe his Fireballs all summon a Fire Elemental when they go off. Whatever's thematically appropriate.</p></blockquote><p></p>
[QUOTE="J-H, post: 8136215, member: 7020951"] Just because it's a pre-made doesn't mean you can't change things. #1: Change the bad guy. Give him two turns per round of combat, during which he takes different types of actions (turn #1 melee, turn #2 cast), PLUS legendary actions. Give him more HP, better resistances, and some better debuff options than whatever he came with. #2: Change the setup. If the party is looting their way through his domain, have him evacuate the loot. Have him call in reinforcements. Wizards or devils or whatnot... anything with Dispel can kick them out of their Leomund's Tiny Hut. Make them feel like they have to really work to hide their presence to avoid this harassment. #3: Have the NPCs comment on how the party is behaving, and withdraw support/demand they change actions/etc. Potentially, have a rival party try for the boss in the meantime... and fail, and perhaps get turned into charmed/undead minions that make things harder for the party because they lollygagged around. #4: The BBEG moves forward with his plans. They arrive to find that he actually departed via portal a day ago for the City of Good Guys to carry out his master plan, and now they have to rush to confront him, on his terms, away from where everybody planned for this to happen. You can set up some fairly simple systems for this to happen by measuring time and having some deadlines or random rolls with higher probability as time goes past for reinforcements, him departing, etc. Edit: As mentioned above, battle minions. Maybe his Lair actions summon swarms of bats or spiders, or 1d4+1 mephits. Maybe his Fireballs all summon a Fire Elemental when they go off. Whatever's thematically appropriate. [/QUOTE]
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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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