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General Tabletop Discussion
*Dungeons & Dragons
Do I need an attitude adjustment? (They're gonna nova the BBEG)
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<blockquote data-quote="Oofta" data-source="post: 8136226" data-attributes="member: 6801845"><p>I have several thoughts on the whole tiny hut issue. First, why are you assuming no one knows they're there? If they do know they're there, why are they not preparing counter attacks? Camping out in enemy territory should not have any guarantee of safety. I don't know the details of the environment but there are nearly endless options, everything from a simple dispel magic to do an ambush to sealing off the area the PCs are in to burying them in a cave-in. Block off all exits except for the one that leads to the room of death and collapse the tunnels behind them (cast a hallow spell to block teleportation first).</p><p></p><p>When it comes to the BBEG there are minions (as others have stated) but you might want to consider splitting the party. They've effectively given the BBEG 8+ hours to prep so have traps set up. Collapse tunnels as they're marching along or slam impenetrable doors so some of them have to find a way around. Set up ambushes, illusionary doubles, make a goblin look like the BBEG with a spell so they waste their big attacks.</p><p></p><p>When it does come to the final fight have enemies come in waves, and set up the environment to favor team bad guy. There's a lot of things you can do - but allowing the PCs to rest whenever they want (along with 8 players) is a root of a lot of your problem. Set a timer somehow, whether that's a volcano about to erupt or a doomsday clock/ritual countdown if you don't want to stop tiny hut shenanigan's.</p><p></p><p>EDIT: I also just nerf Tiny Hut a bit, no attacks or spells can go out of the hut. Not something I would change mid-campaign, but something you might want to consider in the future.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8136226, member: 6801845"] I have several thoughts on the whole tiny hut issue. First, why are you assuming no one knows they're there? If they do know they're there, why are they not preparing counter attacks? Camping out in enemy territory should not have any guarantee of safety. I don't know the details of the environment but there are nearly endless options, everything from a simple dispel magic to do an ambush to sealing off the area the PCs are in to burying them in a cave-in. Block off all exits except for the one that leads to the room of death and collapse the tunnels behind them (cast a hallow spell to block teleportation first). When it comes to the BBEG there are minions (as others have stated) but you might want to consider splitting the party. They've effectively given the BBEG 8+ hours to prep so have traps set up. Collapse tunnels as they're marching along or slam impenetrable doors so some of them have to find a way around. Set up ambushes, illusionary doubles, make a goblin look like the BBEG with a spell so they waste their big attacks. When it does come to the final fight have enemies come in waves, and set up the environment to favor team bad guy. There's a lot of things you can do - but allowing the PCs to rest whenever they want (along with 8 players) is a root of a lot of your problem. Set a timer somehow, whether that's a volcano about to erupt or a doomsday clock/ritual countdown if you don't want to stop tiny hut shenanigan's. EDIT: I also just nerf Tiny Hut a bit, no attacks or spells can go out of the hut. Not something I would change mid-campaign, but something you might want to consider in the future. [/QUOTE]
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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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