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General Tabletop Discussion
*Dungeons & Dragons
Do I need an attitude adjustment? (They're gonna nova the BBEG)
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<blockquote data-quote="TheSword" data-source="post: 8136578" data-attributes="member: 6879661"><p>I would consider splitting the group in two. Have a large pit open up at the entrance down to the dungeons/tombs with those that pass saves staying up and those failing falling down. Don’t tell them the DC just have them make the rolls then set the DC to what ever splits the party in half. Then have the pit door close and seal. It has a magic seal and appears to be solid rock. Then have the upper group attacked attacked by entrance gargoyles.</p><p></p><p>Have Strahd stalk them through the castle in their smaller groups. Two or three encounters each with horrors in the castle - that will need significantly beefing up, before reuniting them to finally face Strahd. Have the upper group tackle the castle and the Tower / Heart. Have the lower group search for the coffin. Then have them meet in the Cathedrale for the finale.</p><p></p><p>Ironically the groups size and confidence will work against them.</p><p></p><p>Warn them that they feel a sense of oppression and waking nightmares as soon as they cross the castle threshold. Warn them that this castle doesn’t seem like a place of rest. If they try and rest their sleep is troubled by nightmares. They regain spells and HP but gain a level of exhaustion that can’t be recovered while inside the castle.</p><p></p><p>The upper group could leave and rest but then they leave the lower group trapped in the castle.</p><p></p><p>It sounds like the finale will be a terrible anticlimax for you if you don’t do something drastic. Try and enjoy it!!!</p><p></p><p>[Edit: Oh shoot, just seen they’ve already invaded the castle. In that case beef everyone by 50% and go large. Throw in any crazy creatures from the CR 15-20 category and have the castle itself react to their affrontary. If you get a chance to split them by a falling wall that seals to solid stone - same saves as before then do it.)</p></blockquote><p></p>
[QUOTE="TheSword, post: 8136578, member: 6879661"] I would consider splitting the group in two. Have a large pit open up at the entrance down to the dungeons/tombs with those that pass saves staying up and those failing falling down. Don’t tell them the DC just have them make the rolls then set the DC to what ever splits the party in half. Then have the pit door close and seal. It has a magic seal and appears to be solid rock. Then have the upper group attacked attacked by entrance gargoyles. Have Strahd stalk them through the castle in their smaller groups. Two or three encounters each with horrors in the castle - that will need significantly beefing up, before reuniting them to finally face Strahd. Have the upper group tackle the castle and the Tower / Heart. Have the lower group search for the coffin. Then have them meet in the Cathedrale for the finale. Ironically the groups size and confidence will work against them. Warn them that they feel a sense of oppression and waking nightmares as soon as they cross the castle threshold. Warn them that this castle doesn’t seem like a place of rest. If they try and rest their sleep is troubled by nightmares. They regain spells and HP but gain a level of exhaustion that can’t be recovered while inside the castle. The upper group could leave and rest but then they leave the lower group trapped in the castle. It sounds like the finale will be a terrible anticlimax for you if you don’t do something drastic. Try and enjoy it!!! [Edit: Oh shoot, just seen they’ve already invaded the castle. In that case beef everyone by 50% and go large. Throw in any crazy creatures from the CR 15-20 category and have the castle itself react to their affrontary. If you get a chance to split them by a falling wall that seals to solid stone - same saves as before then do it.) [/QUOTE]
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