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General Tabletop Discussion
*Dungeons & Dragons
Do I need an attitude adjustment? (They're gonna nova the BBEG)
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<blockquote data-quote="Argyle King" data-source="post: 8137297" data-attributes="member: 58416"><p>There is truth to this, even with other creatures in D&D.</p><p></p><p>I think part of why my usual group did so well is because most of us have played tactical/strategic games with each other. I found an old character notebook I had. Part of how we approached things was by taking over the windmill and establishing a base of operations (with countermeasures against Strahd). I don't recall how exactly we did everything, but it looks as though we gathered items from a church which Strahd couldn't enter (for reasons I don't remember) and moved them to the windmill (which we viewed as easier to strategically defend).</p><p></p><p>It also appears (from the notes) that we viewed most (but not all) NPCs in the setting to be dbags who ranged from unhelpful to hostile. So, there was a sense of apathy toward helping most of the residents. Even for the few PCs we liked, their situations often seemed hopeless enough that "helping" amounted to a momentary delay in suffering. By the end, our goal was to simply killed Strahd and leave -without much care for if more of the townsfolk died.</p><p></p><p>It looks like we had a Cleric of Arcana (my character), a paladin, a ranged ranger, a wizard (w/ some ability to store d20 rolls for later... divination?,) and rogue/fighter (battlemaster) MC. It was an AL game; on the day of the final showdown, one of the players was missing, so we were down to 4 PCs.</p><p></p><p>Side note: At the time, I had pondered if I could use my Arcana Cleric abilities to trick the fog into allowing us to leave.</p><p>==========================</p><p></p><p>Back on topic:</p><p></p><p>I agree with others that a BBEG should have minions or some other mitigating factor, to counter the disadvantage of having only 1 turn to the PCs' multiple turns. D&D doesn't have active defenses, so solo creatures tend to do very poorly without some way of keeping players from surrounding them and beating on them.</p><p></p><p>Movement abilities help.</p><p></p><p>If it's a home game, you likely have more ability to tweak the encounter than we did as part of AL.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8137297, member: 58416"] There is truth to this, even with other creatures in D&D. I think part of why my usual group did so well is because most of us have played tactical/strategic games with each other. I found an old character notebook I had. Part of how we approached things was by taking over the windmill and establishing a base of operations (with countermeasures against Strahd). I don't recall how exactly we did everything, but it looks as though we gathered items from a church which Strahd couldn't enter (for reasons I don't remember) and moved them to the windmill (which we viewed as easier to strategically defend). It also appears (from the notes) that we viewed most (but not all) NPCs in the setting to be dbags who ranged from unhelpful to hostile. So, there was a sense of apathy toward helping most of the residents. Even for the few PCs we liked, their situations often seemed hopeless enough that "helping" amounted to a momentary delay in suffering. By the end, our goal was to simply killed Strahd and leave -without much care for if more of the townsfolk died. It looks like we had a Cleric of Arcana (my character), a paladin, a ranged ranger, a wizard (w/ some ability to store d20 rolls for later... divination?,) and rogue/fighter (battlemaster) MC. It was an AL game; on the day of the final showdown, one of the players was missing, so we were down to 4 PCs. Side note: At the time, I had pondered if I could use my Arcana Cleric abilities to trick the fog into allowing us to leave. ========================== Back on topic: I agree with others that a BBEG should have minions or some other mitigating factor, to counter the disadvantage of having only 1 turn to the PCs' multiple turns. D&D doesn't have active defenses, so solo creatures tend to do very poorly without some way of keeping players from surrounding them and beating on them. Movement abilities help. If it's a home game, you likely have more ability to tweak the encounter than we did as part of AL. [/QUOTE]
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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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