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General Tabletop Discussion
*Dungeons & Dragons
Do I need an attitude adjustment? (They're gonna nova the BBEG)
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8137618" data-attributes="member: 6812740"><p>So I wrapped up a campaign not too long ago and had to end things somewhat abruptly since a player was falling asleep (not from boredom thankfully). This campaigns BBEG was a players old character who had cloned some older characters. My plan was to have the players deal with the clones before the BBEG came in and tried to mop up. Well that isn’t what happened. The players went nova on the clones and dealt with them rather easily (only one character was unconscious). That’s when I got hit with the, “Sorry, but I gotta go, I’m struggling to stay awake.” I realized that in order to save the ending of this campaign I had to do something quick. My plan changed from a struggle of good vs evil to how can I make this fun and dramatic? The BBEG was attuned to both the hand and eye of Vecna so cast the wish spell to destroy the sword of Kas, which was in the possession of the players. The sword passed its saving throw and so I decided that was enough and the paladin who had survived a casting of Finger of Death with 1 HP, killed the the BBEG. No attack roll or anything. And the players loved it.</p><p>I felt a little cheated as the DM. I had actually for once prepped for the session and was excited to play the BBEG. But none of that mattered as I heard the players telling me how awesome the session had been. I realized later that the players didn’t care about a long drawn out combat. They wanted to bust the BBEG’s skull and they didn’t care how. They wanted to feel powerful and heroic. I also figured almost 1.5 years of chasing this BBEG down they’d had enough and just wanted him dead.</p><p></p><p>So I guess what I’m saying is if they go nova and smash Strahd’s stupid face in 2 rounds, let them. They’ll feel like all the hard fought victories leading up to this were worth it.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8137618, member: 6812740"] So I wrapped up a campaign not too long ago and had to end things somewhat abruptly since a player was falling asleep (not from boredom thankfully). This campaigns BBEG was a players old character who had cloned some older characters. My plan was to have the players deal with the clones before the BBEG came in and tried to mop up. Well that isn’t what happened. The players went nova on the clones and dealt with them rather easily (only one character was unconscious). That’s when I got hit with the, “Sorry, but I gotta go, I’m struggling to stay awake.” I realized that in order to save the ending of this campaign I had to do something quick. My plan changed from a struggle of good vs evil to how can I make this fun and dramatic? The BBEG was attuned to both the hand and eye of Vecna so cast the wish spell to destroy the sword of Kas, which was in the possession of the players. The sword passed its saving throw and so I decided that was enough and the paladin who had survived a casting of Finger of Death with 1 HP, killed the the BBEG. No attack roll or anything. And the players loved it. I felt a little cheated as the DM. I had actually for once prepped for the session and was excited to play the BBEG. But none of that mattered as I heard the players telling me how awesome the session had been. I realized later that the players didn’t care about a long drawn out combat. They wanted to bust the BBEG’s skull and they didn’t care how. They wanted to feel powerful and heroic. I also figured almost 1.5 years of chasing this BBEG down they’d had enough and just wanted him dead. So I guess what I’m saying is if they go nova and smash Strahd’s stupid face in 2 rounds, let them. They’ll feel like all the hard fought victories leading up to this were worth it. [/QUOTE]
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Do I need an attitude adjustment? (They're gonna nova the BBEG)
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