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<blockquote data-quote="Tav_Behemoth" data-source="post: 1957053" data-attributes="member: 18017"><p>Well, what' s interesting about stats is how they differ from one another. The problem with the die-rolling system you're having isn't just power creep; it's also that all stats tend towards the ceiling, so every character is turning out more identical. The all-18s character is taking this to the limit: it's not so much that they're overpowered, just that they're uninteresting! You might as well say you get a +4 to every roll and do away with stats altogether.</p><p></p><p>It sounds like your group likes to play super-powered characters, larger-than-life heroes, and that's fine. Trying to force everyone to tone it down seems destined to fail. </p><p></p><p>What if you went for a point-buy system, basing the number of points on the existing characters in the group rather than trying to impose a lower limit of points, and allowed starting stats over 18 to be purchased?</p><p></p><p>The power-gamers are happy; they've just gotten a 20 strength, even if they had to spend 22 points to get it!</p><p></p><p>And the virtue of stats are preserved: the 20-strength guy is likely to be ugly and stupid once again, as it is meant to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Characters are different from one another again, not just minor variations on whether they've put a 14 or an 18 into wisdom.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1957053, member: 18017"] Well, what' s interesting about stats is how they differ from one another. The problem with the die-rolling system you're having isn't just power creep; it's also that all stats tend towards the ceiling, so every character is turning out more identical. The all-18s character is taking this to the limit: it's not so much that they're overpowered, just that they're uninteresting! You might as well say you get a +4 to every roll and do away with stats altogether. It sounds like your group likes to play super-powered characters, larger-than-life heroes, and that's fine. Trying to force everyone to tone it down seems destined to fail. What if you went for a point-buy system, basing the number of points on the existing characters in the group rather than trying to impose a lower limit of points, and allowed starting stats over 18 to be purchased? The power-gamers are happy; they've just gotten a 20 strength, even if they had to spend 22 points to get it! And the virtue of stats are preserved: the 20-strength guy is likely to be ugly and stupid once again, as it is meant to be. :) Characters are different from one another again, not just minor variations on whether they've put a 14 or an 18 into wisdom. [/QUOTE]
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