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<blockquote data-quote="Creamsteak" data-source="post: 1958481" data-attributes="member: 552"><p>I think that something a lot of people don't "see" when they have super high ability scores is that more average ability score generation allows you to shine where you specialize. With 4d6-L the party rogue might be the only one with a dexterity greater than 13, and that almost makes the rogue "stronger" because he's going to be the one making reflex saves, with the better touch AC, and the only one save the wizard to wear light armor. He's stronger because he's going to be more distinctive. That's a big difference that you won't see if everyone has a 16+ dex.</p><p></p><p>It's just common sense that everyone having obscenely high scores, while technically more powerful, is going to cut into a lot of the individual differences. With particularly high scores (2 18s, etc.) the rogues save (until mid-higher levels where base saves make a larger difference) is going to be only about two to three points better than the fighters (slowly growing in difference), and perhaps even worse than the paladins. Though everyone is "stronger", it's making the rogues unique features significantly less important.</p><p></p><p>I think this is something important that a lot of super-high-roll games are not too aware of. I think that the classes and the game itself was sort of designed around the average differences between party members that you get with a fairly standard ability score generation. </p><p></p><p>On the other hand, I've seen way too many 3d6 straight sets where everyone ends up with scores close to 9, 10, and with a high stat of 13. I think that this has the same problems as the super high sets, at least with respect to the characters people build just not being different enough until levels 7+.</p><p></p><p><strong>Total Sidenote</strong></p><p></p><p>Here's a question for any statistics buffs, does 4d6-L yeild the same <strong>average</strong> as 3d6 + 1d6 for each 6 rolled in the 3d6? I came up with the answer that they have the same average, but I thought it was a bit odd.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1958481, member: 552"] I think that something a lot of people don't "see" when they have super high ability scores is that more average ability score generation allows you to shine where you specialize. With 4d6-L the party rogue might be the only one with a dexterity greater than 13, and that almost makes the rogue "stronger" because he's going to be the one making reflex saves, with the better touch AC, and the only one save the wizard to wear light armor. He's stronger because he's going to be more distinctive. That's a big difference that you won't see if everyone has a 16+ dex. It's just common sense that everyone having obscenely high scores, while technically more powerful, is going to cut into a lot of the individual differences. With particularly high scores (2 18s, etc.) the rogues save (until mid-higher levels where base saves make a larger difference) is going to be only about two to three points better than the fighters (slowly growing in difference), and perhaps even worse than the paladins. Though everyone is "stronger", it's making the rogues unique features significantly less important. I think this is something important that a lot of super-high-roll games are not too aware of. I think that the classes and the game itself was sort of designed around the average differences between party members that you get with a fairly standard ability score generation. On the other hand, I've seen way too many 3d6 straight sets where everyone ends up with scores close to 9, 10, and with a high stat of 13. I think that this has the same problems as the super high sets, at least with respect to the characters people build just not being different enough until levels 7+. [b]Total Sidenote[/b] Here's a question for any statistics buffs, does 4d6-L yeild the same [b]average[/b] as 3d6 + 1d6 for each 6 rolled in the 3d6? I came up with the answer that they have the same average, but I thought it was a bit odd. [/QUOTE]
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