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General Tabletop Discussion
*Dungeons & Dragons
Do Immunities to damage confer immunities to additional affects linked to the damage?
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<blockquote data-quote="Lancelot" data-source="post: 7118408" data-attributes="member: 30022"><p>I also agree with the secondary effects occurring, even if the primary damage is negated. </p><p></p><p>Perhaps <em>shocking grasp</em> creates a sudden flare of light that momentarily dazzles the target, even if they're immune to lightning? Or perhaps the magic directly attacks the nervous system (or animus, or whatever connects the creature's mind/sentience with it's body/form). Even though the creature isn't damaged by the lightning, they're still vulnerable to momentary discombobulation. Arguably, if lightning damage was enough to cause a creature to lose it's reaction, then why doesn't <em>lightning bolt</em> do the same thing? Clearly, the <em>shocking grasp</em> spell is different - it attacks the target in two different ways; direct lightning damage, and a daze-like effect.</p><p></p><p>As for <em>ray of frost</em> and <em>phantasmal killer</em>, I particularly support keeping the secondary effects for these as they're rarely considered "spells of choice" for their level. Most builds favor cantrips that do higher DPR (e.g. <em>fire bolt</em>, <em>poison spray</em> or even <em>acid splash</em>), so any decision that favors the less-popular <em>ray of frost</em> is okay to me. Likewise, even with the clarification/errata that ensures a <em>phantasmal killer</em> victim makes subsequent saves at end-of-turn (rather than start-of-turn), it's nowhere near as potent as (say) <em>banishment</em> or <em>polymorph</em>. Ensuring that the fear effect goes off, even if the target is immune to psychic, is a way of keeping the spell at least partially relevant.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 7118408, member: 30022"] I also agree with the secondary effects occurring, even if the primary damage is negated. Perhaps [I]shocking grasp[/I] creates a sudden flare of light that momentarily dazzles the target, even if they're immune to lightning? Or perhaps the magic directly attacks the nervous system (or animus, or whatever connects the creature's mind/sentience with it's body/form). Even though the creature isn't damaged by the lightning, they're still vulnerable to momentary discombobulation. Arguably, if lightning damage was enough to cause a creature to lose it's reaction, then why doesn't [I]lightning bolt[/I] do the same thing? Clearly, the [I]shocking grasp[/I] spell is different - it attacks the target in two different ways; direct lightning damage, and a daze-like effect. As for [I]ray of frost[/I] and [I]phantasmal killer[/I], I particularly support keeping the secondary effects for these as they're rarely considered "spells of choice" for their level. Most builds favor cantrips that do higher DPR (e.g. [I]fire bolt[/I], [I]poison spray[/I] or even [I]acid splash[/I]), so any decision that favors the less-popular [I]ray of frost[/I] is okay to me. Likewise, even with the clarification/errata that ensures a [I]phantasmal killer[/I] victim makes subsequent saves at end-of-turn (rather than start-of-turn), it's nowhere near as potent as (say) [I]banishment[/I] or [I]polymorph[/I]. Ensuring that the fear effect goes off, even if the target is immune to psychic, is a way of keeping the spell at least partially relevant. [/QUOTE]
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Do Immunities to damage confer immunities to additional affects linked to the damage?
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