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<blockquote data-quote="Henry" data-source="post: 947681" data-attributes="member: 158"><p>Also, remember the increased amount of gamer interactions that were not available "back in the day." The Internet as I have said before has increased the amount of idea trafficking between gamer and designer, and between gamers. Now, we have hundreds or thousands of people to bounce ideas off of, whereas most gamers had their five or six friends to do so. This breeds two things:</p><p></p><p>1) Designers get more feedback now, and gamers know this, and contribute their opinions accordingly. We all think our house rules are best for us; naturally, some will likely think their house rules are best for everybody. So if I can get Andy Collins to listen to my house rules on spring-loaded sword-wrist-blades, I'm going to give it a shot.</p><p></p><p>2) With more supported material comes the dependency on that support. It's no more prevalent in RPG's than it is in other hobbies or fields. Many years ago, the absence of specialist doctors caused every general practicioner to be an expert, or to try to be one; now, GP's will likely send you to a specialist if you have something more than a cold or the flu. Some people can't live without their Palm Pilots, and need a computer technician when it goes down; meanwhile, for the rest of the populace, "tech support" is buying a new pen to go with their little black address books. With more bells and whistles, and greater support, comes the RELIANCE on the support.</p></blockquote><p></p>
[QUOTE="Henry, post: 947681, member: 158"] Also, remember the increased amount of gamer interactions that were not available "back in the day." The Internet as I have said before has increased the amount of idea trafficking between gamer and designer, and between gamers. Now, we have hundreds or thousands of people to bounce ideas off of, whereas most gamers had their five or six friends to do so. This breeds two things: 1) Designers get more feedback now, and gamers know this, and contribute their opinions accordingly. We all think our house rules are best for us; naturally, some will likely think their house rules are best for everybody. So if I can get Andy Collins to listen to my house rules on spring-loaded sword-wrist-blades, I'm going to give it a shot. 2) With more supported material comes the dependency on that support. It's no more prevalent in RPG's than it is in other hobbies or fields. Many years ago, the absence of specialist doctors caused every general practicioner to be an expert, or to try to be one; now, GP's will likely send you to a specialist if you have something more than a cold or the flu. Some people can't live without their Palm Pilots, and need a computer technician when it goes down; meanwhile, for the rest of the populace, "tech support" is buying a new pen to go with their little black address books. With more bells and whistles, and greater support, comes the RELIANCE on the support. [/QUOTE]
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