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Do machine guns leave something to be desired?
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<blockquote data-quote="Skywalker" data-source="post: 724406" data-attributes="member: 1538"><p>Official answer from the d20 Modern FAQ to this question:</p><p></p><p><em>For starters, there's a typo. The M-60 should deal 2d10 damage, not 2d8. Second, you don't actually need the Advanced Firearms feat to use an MG. When you use autofire, you target a 10' square with an effective Defense of 10. Without the feat, you take a -4 on the attack--making the roll, effectively, against a Defense of 14. That's still less than the Defense of many characters, so even an attacker without the feat can use autofire pretty effectively. [So why ever take the Advance Firearms feat? Well, getting rid of the -4 is a small reason, but the big reason is that it's a prereq for other important feats, like Burst Fire.] That leaves us with two advantages to using an M60 instead of a G3: longer range increment, and a large (possibly unlimited) ammo capacity. These factors may not be very important in most roleplaying game encounters, which occur quickly and at close range. That's fine. If your characters are finding that the G3 suits them better in most of their encounters, that's probably pretty </em></p><p><em>realistic.</em></p></blockquote><p></p>
[QUOTE="Skywalker, post: 724406, member: 1538"] Official answer from the d20 Modern FAQ to this question: [i]For starters, there's a typo. The M-60 should deal 2d10 damage, not 2d8. Second, you don't actually need the Advanced Firearms feat to use an MG. When you use autofire, you target a 10' square with an effective Defense of 10. Without the feat, you take a -4 on the attack--making the roll, effectively, against a Defense of 14. That's still less than the Defense of many characters, so even an attacker without the feat can use autofire pretty effectively. [So why ever take the Advance Firearms feat? Well, getting rid of the -4 is a small reason, but the big reason is that it's a prereq for other important feats, like Burst Fire.] That leaves us with two advantages to using an M60 instead of a G3: longer range increment, and a large (possibly unlimited) ammo capacity. These factors may not be very important in most roleplaying game encounters, which occur quickly and at close range. That's fine. If your characters are finding that the G3 suits them better in most of their encounters, that's probably pretty realistic.[/i] [/QUOTE]
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Do machine guns leave something to be desired?
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