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Do machine guns leave something to be desired?
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<blockquote data-quote="Kae'Yoss" data-source="post: 748655" data-attributes="member: 4134"><p>Tell him I want to join his group. Starting Occupation: Postman. Wealth DC increase +10 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>To be serious:</p><p>How much do you mean by "no money"? The M2HB has a Purchase DC of 22, which means that, with a wealth bonus of +12, he could take 10 on the check and get it for only -2 on his wealth check. Of course, he'll either need the Military License, or buy it on the black marked, but even then, he could have it for 25 (and a lot of looking around for the black marked, and a skill check, read p.93).</p><p></p><p>With as much as 2 he could get the gun (provided he has the licence), taking 20 on the check, which would cost him 2d6+1 and almost a month of time. So the money isn't the problem for him, but time: he may not be able to get so much free time! For more info, read pages 91-93</p><p></p><p>About the carrying: That bugger weights 75 lbs, so he should be fairly strong to carry the thing, at least without becoming heavily encumbered. Carrying capacities are on p.121</p><p></p><p>As for using it: he can use it only when he uses both hands and a bipod or other mount. That' under <strong>Size</strong> on p.97. I think it would be a move-equivalent action to set the thing up for firing, and another to pick it up and carry around.</p><p></p><p>The best bet will be to get a smaller weapon to carry around and use the machinegun only when you can mount it somewhere, maybe a pick-up or something.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 748655, member: 4134"] Tell him I want to join his group. Starting Occupation: Postman. Wealth DC increase +10 :D To be serious: How much do you mean by "no money"? The M2HB has a Purchase DC of 22, which means that, with a wealth bonus of +12, he could take 10 on the check and get it for only -2 on his wealth check. Of course, he'll either need the Military License, or buy it on the black marked, but even then, he could have it for 25 (and a lot of looking around for the black marked, and a skill check, read p.93). With as much as 2 he could get the gun (provided he has the licence), taking 20 on the check, which would cost him 2d6+1 and almost a month of time. So the money isn't the problem for him, but time: he may not be able to get so much free time! For more info, read pages 91-93 About the carrying: That bugger weights 75 lbs, so he should be fairly strong to carry the thing, at least without becoming heavily encumbered. Carrying capacities are on p.121 As for using it: he can use it only when he uses both hands and a bipod or other mount. That' under [b]Size[/b] on p.97. I think it would be a move-equivalent action to set the thing up for firing, and another to pick it up and carry around. The best bet will be to get a smaller weapon to carry around and use the machinegun only when you can mount it somewhere, maybe a pick-up or something. [/QUOTE]
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Do machine guns leave something to be desired?
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