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Do magic missiles automatically hit
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<blockquote data-quote="altquark" data-source="post: 7128618" data-attributes="member: 6812085"><p>Jasper - <em>I think my standard is Int 8 and below change targets. 9-11 depends on monster. 12+ If I am nice I roll d20 at below the monster INT the monster targets 0 HP paladin to make sure</em><span style="font-family: 'Verdana'"><span style="color: #333333">.</span></span></p><p></p><p>Thats a lot of rolls every time you have an encounter. I got to say - who has time for that ?! I don't roll damage unless its spell damage, usually I just take "standard" dice as much as I can to hurry through the DM's part of the round. I want my players to be the ones that sit there determining "what to do" and "what dice to roll". Believe me, in a 10-15 minute long round with 6-8 players, I'm proud to take < 2 minutes for the monsters on the board - even if theres 10 of them. I know exactly what they're doing each round and will definitely alter what they do based on players (usually the monsters go for the characters that are doing the most damage, they'll likely only go for the weakest or a random player on the first round). But still, when a player character has been dropped, its time for the party to burn heal spells. And as soon as the healed player starts back up, they're getting a claw in the face. But given the way that death saving throws work - I don't want to take advantage of players that are on the ground.</p><p></p><p>However, of course, if an AoE happens to go off, and it tags a downed player, then by rule they gain a failure on their death saving throw.</p></blockquote><p></p>
[QUOTE="altquark, post: 7128618, member: 6812085"] Jasper - [I]I think my standard is Int 8 and below change targets. 9-11 depends on monster. 12+ If I am nice I roll d20 at below the monster INT the monster targets 0 HP paladin to make sure[/I][FONT=Verdana][COLOR=#333333].[/COLOR][/FONT] Thats a lot of rolls every time you have an encounter. I got to say - who has time for that ?! I don't roll damage unless its spell damage, usually I just take "standard" dice as much as I can to hurry through the DM's part of the round. I want my players to be the ones that sit there determining "what to do" and "what dice to roll". Believe me, in a 10-15 minute long round with 6-8 players, I'm proud to take < 2 minutes for the monsters on the board - even if theres 10 of them. I know exactly what they're doing each round and will definitely alter what they do based on players (usually the monsters go for the characters that are doing the most damage, they'll likely only go for the weakest or a random player on the first round). But still, when a player character has been dropped, its time for the party to burn heal spells. And as soon as the healed player starts back up, they're getting a claw in the face. But given the way that death saving throws work - I don't want to take advantage of players that are on the ground. However, of course, if an AoE happens to go off, and it tags a downed player, then by rule they gain a failure on their death saving throw. [/QUOTE]
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