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General Tabletop Discussion
Character Builds & Optimization
Do monks do enough damage?
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<blockquote data-quote="Bardbarian" data-source="post: 6811564" data-attributes="member: 6802784"><p>To clarify, I am not asking if monk is the best at damage, but merely if they do enough to warrant a place in the party when not spamming stun for control. As they reach level 5 the monk attains a zenith in it's offensive power that is virtually unchanged until level 17 when they might gain 1 damage per attack and a possible offensive ability. so from level 5 through 17 they are virtually unchanged, gaining several defensive traits but stagnating damage. I don't really consider the 11th level jump to a D8 significant as a monk can already deal D8 at level 1 with the attack action, so it only affects 1-2 attacks from martial arts/flurry. As I approach level 11 now, I see other melee classes dealing much greater damage consistently, so I ask. Does the monk deal sufficient damage or are they a stun stick who's job is to give the rest of the party advantage at the cost of ki. Is there a third option?</p><p></p><p>This question has been bothering me for some time. I really enjoy playing the monk class for it's high flying antics but I feel that I may not be bringing my fair share to a table, particularly when engaged in difficult encounters. This may be affected by the complete lack of modifiers to unarmed damage. While the other players are getting +2 weapons, the only item that exists to my knowledge is a +1 from HotDQ.</p><p></p><p>I would like to read your thoughts on this. Am I stressing too much? Am I bad at the maths? Are there monk weapons out there I missed that can provide bonuses on all attacks?</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 6811564, member: 6802784"] To clarify, I am not asking if monk is the best at damage, but merely if they do enough to warrant a place in the party when not spamming stun for control. As they reach level 5 the monk attains a zenith in it's offensive power that is virtually unchanged until level 17 when they might gain 1 damage per attack and a possible offensive ability. so from level 5 through 17 they are virtually unchanged, gaining several defensive traits but stagnating damage. I don't really consider the 11th level jump to a D8 significant as a monk can already deal D8 at level 1 with the attack action, so it only affects 1-2 attacks from martial arts/flurry. As I approach level 11 now, I see other melee classes dealing much greater damage consistently, so I ask. Does the monk deal sufficient damage or are they a stun stick who's job is to give the rest of the party advantage at the cost of ki. Is there a third option? This question has been bothering me for some time. I really enjoy playing the monk class for it's high flying antics but I feel that I may not be bringing my fair share to a table, particularly when engaged in difficult encounters. This may be affected by the complete lack of modifiers to unarmed damage. While the other players are getting +2 weapons, the only item that exists to my knowledge is a +1 from HotDQ. I would like to read your thoughts on this. Am I stressing too much? Am I bad at the maths? Are there monk weapons out there I missed that can provide bonuses on all attacks? [/QUOTE]
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